Wright’s new fantasy, which began with Orphans of Chaos, and continues in Fugitives of Chaos, is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger.
The five have made sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can?
The children must experiment with and learn to control their strange abilities in order to escape their captors. Something very important must be at stake in their imprisonment.
Industry Reviews
Part two of Wright's mythology-based trilogy (Orphans of Chaos, 2005) wherein five children of extraordinary lineage, each perhaps from a different universe, have been snatched from their families and raised in strict confinement in an archetypical British boarding school.Each of the five possesses superpowers, each of those powers deriving from a different paradigm. Narrator Amelia is a multidimensional being who "sees" emotional forces; Vanity creates passageways where none existed before; Colin's psychic powers come from the world of dreams; Victor may be the ultimate scientist; Quentin is a warlock. The school's staff has been chosen carefully to keep the children in check. Grendel Glum, for instance (yes, the Grendel of Beowulf fame) lusts after Amelia and, because his power nullifies hers, schemes to bear her away to his gloomy palace at the bottom of the sea and rape her. At the end of the previous volume, the children were recaptured after an escape attempt, their memories wiped, their powers stripped away-all except for Amelia, who must somehow enlighten the others despite knowing that their every word and deed is known to Headmaster Boggin. In a safe at the school resides a set of objects that might help them release their powers-a necklace, a book, a potion, an orb, a card-if they can find a way to break in. Even if they succeed, they must escape again, this time permanently, or be killed. And they must still discover why they've been treated thus, and determine whether they are pawns or queens in a dreadful struggle between the forces of Cosmos and Chaos.Further mind-boggling complications, this time leavened with humor, weighing in somewhere between splendid and abstruse: Stay tuned for the conclusion, Titans. (Kirkus Reviews)