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Practical Grid Computing for Massively Multiplayer Games : Advances in Computer Graphics & Game Development - David Levine

Practical Grid Computing for Massively Multiplayer Games

By: David Levine, Mark Wirt, Barry Whitebook

Book with Other Items | 1 September 2005

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By harnessing the power of multiple computers, programmers can provide online gamers with immense power and increase a game's performance and reliability. This practical guide takes an in-depth look using grid computing in online game development, and covers end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, database management systems, genrespecific design issues, and much more. The book even touches on business issues such as the emerging relationships between service providers, community portals, publishers, and developers. This is truly the one resource needed to create the fastest and most effective massively multiplayer games possible.

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