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Polygon Mesh Processing : Ak Peters - Bruno Levy

Polygon Mesh Processing

By: Bruno Levy, Pierre Alliez, Mark Pauly, Mario Botsch, Leif Kobbelt

Hardcover | 7 October 2010 | Edition Number 1

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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.

Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.

A supplemental website contains downloads and additional information.
Industry Reviews
College-level collections strong in engineering and modeling science will find this [book] covers the entire geometry processing pipeline, covering all kinds of models acquired by 3D scanning techniques. The latest techniques using triangle meshes receive powerful, in-depth analysis in a pick for any college-level engineering collection. --Midwest Book Review, January 2011

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