| User-centred design approach for a community Website with social software | p. 3 |
| What would Jimmy Cricket do? : lessons from the first social wearable | p. 12 |
| Using design critique as research to link sustainability and interactive technologies | p. 22 |
| An analysis of involvement of HCI experts in distributed software development : practical issues | p. 32 |
| Modelling and matching : a methodology for ePlanning system development to address the requirements of multiple user groups | p. 41 |
| The need for technology to support creative information sharing whilst mobile : identified activities and relationship groups | p. 50 |
| Aspects of augmented social cognition : social information foraging and social search | p. 60 |
| First design of a ubiquitous system for affective bonding and support with family and friends | p. 70 |
| PixelWish : collective wish-making and social cohesion | p. 80 |
| Computing social networks for information sharing : a case-based approach | p. 86 |
| Presentation desire of digital identity in virtual community | p. 96 |
| Grand challenges in design research for human-centered design informatics | p. 106 |
| A study on content and management style of corporate blogs | p. 116 |
| Chameleon-based deniable authenticated key agreement protocol secure against forgery | p. 124 |
| ConnectDots : visualizing social network interaction for improved social decision making | p. 134 |
| Recognition of affect conveyed by text messaging in online communication | p. 141 |
| Ranking method for mediators in social network | p. 151 |
| The relationship between social presence and group identification within online communities and its impact on the success of online communities | p. 160 |
| From clicks to touches : enabling face-to-face shared social interface on multi-touch tabletops | p. 169 |
| Physical representation social presence with interactive grass | p. 176 |
| Artistic data visualization : beyond visual analytics | p. 182 |
| Social puppets : towards modular social animation for agents and avatars | p. 192 |
| A cross-cultural study of flow experience in the IT environment : the beginning | p. 202 |
| Cultural institutions, co-creativity and communities of interest | p. 212 |
| A study of emotional and rational purchasing behavior for online shopping | p. 222 |
| A trust-based reputation system in peer-to-peer grid | p. 228 |
| The social implications of an assisted living reminder system | p. 239 |
| Disaster-response information sharing system based on cellular phone with GPS | p. 250 |
| Tags for citizens : integrating top-down and bottom-up classification in the turin municipality Website | p. 256 |
| Tracing conceptual and geospatial diffusion of knowledge | p. 265 |
| The differences between the influences of synchronous and asynchronous modes on collaborative learning project of industrial design | p. 275 |
| Self-awareness in a computer supported collaborative learning environment | p. 284 |
| How to see the beauty that is not there : the aesthetic element of programming in the computer-based media art | p. 292 |
| CNA[superscript 2] - communications and community; neighborhoods and networks; action and analysis : concepts and methods for community technology research | p. 301 |
| Toward machine therapy : parapraxis of machine design and use | p. 315 |
| Flow experience of MUD players : investigating multi-user dimension gamers from the USA | p. 324 |
| Unveiling the structure; effects of social feedback on communication activity in online multiplayer videogames | p. 331 |
| Habitat computing : towards the creation of tech-enabled Mexican neighborhoods | p. 342 |
| Fostering knowledge mode conversion in new product development environment | p. 352 |
| Social rewarding in Wiki systems - motivating the community | p. 362 |
| Integrating digital library resources in elementary school classrooms - a case study of social study instruction | p. 372 |
| Managing fairness : reward distribution in a self-organized online game player community | p. 375 |
| Mobile social software for the developing world | p. 385 |
| An E-health community of practice : online communication in an E-health service delivery environment | p. 395 |
| A framework for inter-organizational collaboration using communication and knowledge management tools | p. 406 |
| A mobile portfolio to support communities of practice in science education | p. 416 |
| Sociability design guidelines for the online gaming community : role play and reciprocity | p. 426 |
| CINeSPACE : interactive access to cultural heritage while on-the-move | p. 435 |
| The hidden order of Wikipedia | p. 445 |
| Major HCI challenges for open source software adoption and development | p. 455 |
| Open source communities in China (Mainland) : an overview | p. 465 |
| Cooperation and competition dynamics in an online game community | p. 475 |
| Rural Internet Centre (RIC) as catalysts for building knowledge-based society - the case of Northern States of Malaysia | p. 485 |
| SISN : a toolkit for augmenting expertise sharing via social networks | p. 491 |
| WikiTable : a new tool for collaborative authoring and data management | p. 501 |
| Towards building a math discourse community : investigating collaborative information behavior | p. 509 |
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