
Multimedia Cartography
By: William Cartwright (Editor), Michael P Peterson (Editor), Georg Gartner (Editor)
Hardcover | 13 October 2006 | Edition Number 2
At a Glance
576 Pages
Revised
24.13 x 16.51 x 3.18
Hardcover
$329.00
or 4 interest-free payments of $82.25 with
orShips in 5 to 7 business days
Multimedia Cartography provides a contemporary overview of the issues related to multimedia cartography and the design and production elements that are unique to this area of mapping. The book has been written for professional cartographers interested in moving into multimedia mapping, for cartographers already involved in producing multimedia titles who wish to discover the approaches that other practitioners in multimedia cartography have taken and for students and academics in the mapping sciences and related geographical fields wishing to update their knowledge about current issues related to cartographic design and production. It provides a new approach to cartography - one based on the exploitation of the many 'rich media' components and avant-garde approach that multimedia offers.
| Multimedia Cartography | p. 1 |
| Introduction | p. 1 |
| Visualizing geography | p. 2 |
| Access to geographical information | p. 3 |
| A Different map | p. 4 |
| Multimedia as an information interface | p. 5 |
| Visualizing Multimedia Cartography | p. 6 |
| About this book | p. 9 |
| Development of Multimedia | p. 11 |
| Introduction | p. 11 |
| In the beginning... | p. 12 |
| Pre-electronic multimedia | p. 12 |
| Microfiche | p. 13 |
| Motion film and interactive cinema | p. 13 |
| Video | p. 13 |
| Videodisc | p. 15 |
| Hypertext | p. 16 |
| Hypermedia and Multimedia | p. 17 |
| Hypermedia | p. 17 |
| Multimedia | p. 18 |
| Discrete Multimedia - CD-ROM et al. | p. 19 |
| DVD | p. 20 |
| Games machines | p. 21 |
| Hypermaps | p. 22 |
| Multimedia and maps | p. 23 |
| Initial projects | p. 23 |
| Videodiscs and Cartography | p. 24 |
| Cartographic products on CD-ROM | p. 25 |
| Games, maps and gameplay | p. 26 |
| From packaged media to distributed media | p. 27 |
| Conclusion | p. 29 |
| The Internet and Multimedia Cartography | p. 35 |
| Introduction | p. 35 |
| Internet development | p. 35 |
| Maps and the Internet | p. 37 |
| Internet use and Internet map use | p. 37 |
| Research in Internet Cartography | p. 42 |
| Theory to support Internet Cartography | p. 42 |
| Dimensions of internet map use | p. 42 |
| Internet map delivery | p. 43 |
| Internet multimedia mapping | p. 45 |
| Internet mobile mapping | p. 47 |
| Theoretical development | p. 47 |
| Summary and suggestions | p. 48 |
| Development of Multimedia - Mobile and Ubiquitous | p. 51 |
| Introduction | p. 51 |
| Elements of Cartographic LBS | p. 51 |
| Positioning | p. 52 |
| Modelling and Presentation of Information | p. 53 |
| Users and Adaptation | p. 55 |
| Infrastructure Developments: Towards ubiquitous environments | p. 56 |
| National telecommunication infrastructure | p. 56 |
| Electronic Paper | p. 57 |
| Navigation Systems as possible applications of LBS | p. 58 |
| Conclusion | p. 61 |
| Elements of Multimedia Cartography | p. 63 |
| Introduction | p. 63 |
| The Meaning of Multimedia Cartography | p. 64 |
| Maps, Lies and Abstraction | p. 64 |
| Maps and Amusement | p. 65 |
| The Paradigm of Multimedia Cartography | p. 65 |
| Elements of the Multimedia Cartography Paradigm | p. 67 |
| Inadequacy of the Paper Medium | p. 68 |
| Problems Associated with Distributing Maps on Paper | p. 68 |
| Problems in Map Use | p. 69 |
| The Intrinsic Value of Multimedia | p. 69 |
| The Moral Obligation of Cartographic Communication | p. 71 |
| Conclusion | p. 71 |
| Designing Suitable Cartographic Multimedia Presentations | p. 75 |
| Introduction | p. 75 |
| Media functions and media as artefact | p. 75 |
| Functions of media in information perception | p. 76 |
| Functions of media in knowledge generation | p. 77 |
| Cognitive approach | p. 77 |
| Approach of Erkenntnis theory | p. 79 |
| Didactic approach | p. 80 |
| Functions of media according to the purpose of communication | p. 81 |
| Media as artefacts | p. 83 |
| Conclusion | p. 85 |
| Design of Multimedia Mapping Products | p. 89 |
| Introduction | p. 89 |
| Concepts of Map-Based Access | p. 90 |
| Presentation and Structure Characteristics of the Multimedia Environment | p. 90 |
| The Hypermedia Paradigm | p. 91 |
| Components and Design of Multimedia Map-Based Products | p. 92 |
| The Multimedia Map-Based Product GUI | p. 92 |
| The Map as a Display and Product Control Construct | p. 93 |
| Symbol Objects | p. 95 |
| Marginalia - A Concept Extended | p. 98 |
| The Multimedia Content-Set | p. 100 |
| Object Links and Organisational Structures | p. 100 |
| Conclusion | p. 101 |
| Map Concepts in Multimedia Products | p. 105 |
| Introduction | p. 105 |
| General Map- and Atlas-related Concepts | p. 106 |
| Conclusion | p. 114 |
| Territorial Evolution of Canada - An Interactive Multimedia Cartographic Presentation | p. 117 |
| Introduction | p. 117 |
| Background of Product Development | p. 118 |
| Example of an Interactive Multimedia Presentation | p. 119 |
| Thematic Content | p. 120 |
| Cartographic Design Issues | p. 121 |
| Authoring Tools | p. 122 |
| Graphical User Interface | p. 123 |
| Operation | p. 124 |
| Design Considerations | p. 124 |
| The Internet Implementation | p. 125 |
| Conclusions | p. 126 |
| Wula Na Lnuwe'kati: A Digital Multimedia Atlas | p. 129 |
| Introduction | p. 129 |
| Target Audience | p. 129 |
| Selection of Chapters | p. 130 |
| Software | p. 131 |
| Production of Base Maps | p. 131 |
| Scanning | p. 131 |
| Tracing | p. 131 |
| Textures | p. 131 |
| Compilation | p. 132 |
| Media Choices | p. 132 |
| Maps | p. 132 |
| Typography | p. 134 |
| Imagery | p. 134 |
| Audio | p. 134 |
| Video | p. 135 |
| Atlas Interactivity | p. 135 |
| Conclusions | p. 136 |
| The Atlas of Canada - User Centred Development | p. 139 |
| An Evolution in Mapping | p. 139 |
| User Centred Development and Design | p. 141 |
| The Value of the User Centred Design Process | p. 147 |
| Case Studies | p. 148 |
| Case Study 1 - Mapping User Interface Design | p. 148 |
| Case Study 2 - Mapping User Interface Tools | p. 151 |
| Case Study 3 - Integration of Topographic Maps in the Atlas of Canada | p. 154 |
| Conclusion | p. 158 |
| Atlas of Switzerland 2 A highly interactive thematic national atlas | p. 161 |
| Introduction | p. 161 |
| Brief history of the Atlas of Switzerland | p. 162 |
| Basic concepts and other thoughts | p. 164 |
| GIS in Multimedia | p. 164 |
| Adaptive Map | p. 165 |
| Graphical User Interface | p. 166 |
| 3D Thinking | p. 167 |
| Organisation and implementation | p. 168 |
| Project organisation | p. 169 |
| Project setup and management | p. 169 |
| Editorial workflow and prototyping | p. 170 |
| Technical implementation | p. 171 |
| The 2D world: maps are beautiful | p. 172 |
| The adaptive map | p. 173 |
| The atlas 'tool kit' | p. 173 |
| Topics | p. 175 |
| Switzerland in 3D | p. 176 |
| Visualization and analysis | p. 176 |
| Navigation | p. 178 |
| Conclusions and outlook | p. 180 |
| AIS-Austria - An Atlas Information System of Austria | p. 183 |
| General Overview | p. 183 |
| AIS-Austria Concept | p. 185 |
| AIS-Austria Requirements | p. 186 |
| AIS-Austria Functionality | p. 188 |
| AIS-Austria System Structure | p. 191 |
| Visualisation environment | p. 191 |
| Geodatabase | p. 192 |
| Spatial analysis | p. 193 |
| System interpreter | p. 193 |
| Conclusion and Outlook | p. 193 |
| Toward a New Generation of Community Atlases - The Cybercartographic Atlas of Antarctica | p. 195 |
| Introduction | p. 195 |
| The Cybercartographic Atlas of Antarctica Project | p. 197 |
| Atlas design: modularity and interoperability | p. 198 |
| The atlas development framework | p. 202 |
| The Atlas from the end user's perspective | p. 205 |
| Discussion/conclusion: opening the atlas | p. 212 |
| Acknowledgements | p. 213 |
| The Employment of 3D in Cartography - An Overview | p. 217 |
| Introduction | p. 217 |
| Perceptive/Cognitive Aspects | p. 218 |
| Technical Aspects | p. 221 |
| User Interfaces | p. 222 |
| Software-Based Aspects | p. 224 |
| Communication Model Creation | p. 226 |
| Conclusion | p. 226 |
| Non-Photorealistic 3D Geovisualization | p. 229 |
| Background and Motivation | p. 229 |
| Photorealism and Its Limitations for Geovisualization | p. 229 |
| Non-Photorealistic Computer Graphics | p. 231 |
| Edge Enhancement | p. 232 |
| Non-Photorealistic Illumination | p. 233 |
| Non-Photorealistic Shading | p. 234 |
| Non-Photorealistic Terrain Illustration | p. 235 |
| Non-Photorealistic City Model Illustration | p. 236 |
| Conclusions | p. 238 |
| Real-Time Virtual Landscapes | p. 241 |
| Potentials, Limitations, and Challenges | p. 241 |
| 3D Landscape Models | p. 242 |
| Functionality of Real-Time Virtual Landscape Systems | p. 243 |
| General System Architecture | p. 244 |
| Building Blocks of Virtual Landscapes | p. 245 |
| 3D Building Modeling | p. 246 |
| 3D Vegetation Modeling | p. 247 |
| 3D Plant Modeling | p. 247 |
| 3D Vegetation Modeling | p. 247 |
| Real-Time Landscape Rendering Techniques | p. 249 |
| Navigating Through Virtual Landscapes | p. 249 |
| Case Study: The Lost Italian Gardens | p. 251 |
| Conclusions | p. 251 |
| Digital Globes | p. 255 |
| Introduction | p. 255 |
| Categories of Digital Globes | p. 255 |
| What makes Digital Globes superior? | p. 257 |
| How suitable is a theme for a digital globe? | p. 259 |
| Examples of Digital Globes | p. 260 |
| Digital globe illustrations | p. 260 |
| Virtual hyperglobes | p. 260 |
| Tactile hyperglobes | p. 262 |
| Hologlobes | p. 264 |
| Conclusion | p. 265 |
| Augmented Reality as a Medium for Cartography | p. 267 |
| Introduction | p. 267 |
| Augmented Reality technology | p. 269 |
| Augmented reality visualization | p. 273 |
| Case study: Augmented map system | p. 274 |
| Mobile Augmented Reality | p. 276 |
| Case Study: Signpost | p. 277 |
| Conclusion | p. 279 |
| Virtual Reality in Urban Planning and Design | p. 283 |
| Introduction | p. 283 |
| A User focus, not technology lead | p. 284 |
| Town Planning in Australia | p. 284 |
| Pressures for Change | p. 285 |
| Towards a 3D Planning Scheme | p. 287 |
| Modelling and Simulation: oh....and games | p. 288 |
| RMIT approach to (ever) larger scale visualisations | p. 289 |
| Scale and resolution : single precision arithmetic | p. 289 |
| Performance & interactive use of data | p. 289 |
| Configuration and management: scene complexity and data organisation | p. 290 |
| Future-proofing? | p. 290 |
| Parallel Developments | p. 291 |
| Directions | p. 291 |
| Conclusion | p. 293 |
| Education and E-Learning with Virtual Landscapes | p. 295 |
| Introduction | p. 295 |
| Related Work | p. 296 |
| Background on Constructionist Learning | p. 298 |
| Interactivity and Interaction | p. 300 |
| 3D Representation | p. 301 |
| The concept of virtual landscapes | p. 303 |
| An example scenario for the virtual landscape | p. 304 |
| Fundamentals for delivery and presentation of virtual Landscape | p. 306 |
| The prototype of the virtual landscape | p. 307 |
| Future developments | p. 310 |
| Conclusion | p. 312 |
| Cartography and the use of animation | p. 317 |
| Introduction - Why cartographic animation? | p. 317 |
| Spatial data and the type animations | p. 318 |
| Cartographic animation environment and visualization strategies | p. 322 |
| Conclusions | p. 325 |
| Multimodal Analytical Visualisation of Spatio-Temporal Data | p. 327 |
| Introduction | p. 327 |
| Visualisation of Spatial Time-Series in Computer Cartography and Statistical Graphics | p. 329 |
| Visualisation of Local Behaviours | p. 330 |
| Combining Tools for Behaviour Exploration | p. 334 |
| Getting the General Picture of the Behaviour on the Entire Territory | p. 334 |
| Finding Spatial Patterns of Similar Local Behaviours | p. 337 |
| Detecting Spatio-Temporal Patterns of Similar Changes | p. 341 |
| Discussion and Conclusions | p. 343 |
| Games and Geography | p. 347 |
| Introduction | p. 347 |
| What is a game? | p. 347 |
| Defining Games and Game-Style Interaction | p. 347 |
| Cultural Geography Place and Games | p. 350 |
| Games Involving Geography | p. 351 |
| Strategy-based Games | p. 351 |
| Fact-based Memory Games | p. 351 |
| Explorative Games | p. 352 |
| Affordance and Constraint-based Games | p. 352 |
| Place-Fed games | p. 352 |
| World Building games | p. 353 |
| Game Issues | p. 353 |
| Games and Learning | p. 353 |
| Navigation Issues in Games and Digital Environments | p. 354 |
| Evaluation Issues | p. 354 |
| Conclusion | p. 355 |
| Virtual Queenscliff: A Computer Game Approach for Depicting Geography | p. 359 |
| Introduction | p. 359 |
| Background to the Emergence of a Game Approach | p. 360 |
| The Prototype - Virtual Queenscliff | p. 361 |
| Site Location | p. 362 |
| Choice of game engine | p. 363 |
| CryEngine Sandbox | p. 364 |
| Workflow | p. 364 |
| The Visualization Environment | p. 366 |
| Conclusion | p. 367 |
| Maps and LBS - Supporting wayfinding by cartographic means | p. 369 |
| Introduction | p. 369 |
| Analysis of route descriptions and sketches | p. 370 |
| Wayfinding test: How much detail is necessary to support wayfinding | p. 371 |
| General design goals of route descriptions | p. 373 |
| Presentation forms | p. 374 |
| Maps | p. 374 |
| Verbal Information | p. 375 |
| Images | p. 376 |
| Videos | p. 376 |
| 3D Presentation Forms | p. 376 |
| Landmarks | p. 377 |
| Conclusion | p. 379 |
| Adaptation in mobile and ubiquitous cartography | p. 383 |
| Introduction | p. 383 |
| Challenges of mobile and ubiquitous cartography | p. 383 |
| A comparison of stationary, mobile, and ubiquitous map usage | p. 383 |
| Application scenarios of mobile map usage | p. 384 |
| General requirements for mobile maps | p. 385 |
| Mobile Internet and mobile map services | p. 386 |
| Web services | p. 386 |
| OGC Web services: Web Map Server and Web Feature Server | p. 386 |
| Functionality of mobile map services | p. 386 |
| Mobile geographic information usage context | p. 388 |
| Dimensions of mobile map usage context | p. 388 |
| Relationships between context dimensions | p. 389 |
| Influence of context factors on mobile map services | p. 390 |
| Adaptation of geographic information | p. 391 |
| Adaptation principle and adaptation process | p. 391 |
| Adaptable objects in mobile map services | p. 392 |
| Adaptation methodology and implementation concepts | p. 393 |
| Adaptation of geographic information in mobile map services | p. 394 |
| Adaptation methods in mobile map services | p. 394 |
| Configuration of map components | p. 395 |
| Emphasising highly relevant POI symbols | p. 395 |
| Conclusion and outlook | p. 396 |
| A Real-World implementation of Multimedia Cartography in LBS: The Whereis Mobile Application Suite | p. 399 |
| Introduction | p. 399 |
| Location | p. 399 |
| Webraska Mobile Technologies | p. 400 |
| SmartZone Application Concept | p. 401 |
| SmartZone Applications in Australia | p. 403 |
| Sensis Wireless Platform (SWP) | p. 404 |
| SWP for 3G | p. 407 |
| Conclusion | p. 414 |
| Standards, Norms and Open Source for Cartographic Multimedia Applications | p. 415 |
| Introduction | p. 415 |
| Intention and benefits of standards in multimedia map creation | p. 416 |
| Data, information and multimedia | p. 416 |
| Standardisation in authoring environment | p. 418 |
| The definition of an objective and its influence on using standards | p. 420 |
| Organisations and standardisation | p. 422 |
| Selection of standardised formats | p. 423 |
| Conclusion and vision | p. 425 |
| Scalable Vector Graphics and Web Map Publishing | p. 427 |
| Introduction | p. 427 |
| Open Standards | p. 428 |
| Using Scalable Vector Graphics to publish Web Maps | p. 429 |
| Case Study: Developing school SVG-Based school atlases | p. 433 |
| Interface Design - Template 4 | p. 434 |
| Template four - code and interaction | p. 435 |
| Final Product | p. 438 |
| Conclusion | p. 440 |
| Cartographic Approaches to Web Mapping Services | p. 441 |
| Introduction | p. 441 |
| Web Map Services | p. 445 |
| Web Map Design | p. 447 |
| Thematic Information | p. 449 |
| Cartographic Network | p. 451 |
| Conclusions | p. 452 |
| From Mapping Physical and Human Geographies to Mapping 'Personal Geographies': Privacy and Security Issues | p. 455 |
| Introduction | p. 455 |
| The Internet and information access | p. 456 |
| Mapping Personal Geographies | p. 456 |
| Privacy | p. 457 |
| Going on-line with the Internet | p. 458 |
| Going wireless | p. 459 |
| Wireless and location | p. 460 |
| Business interest in LBS | p. 461 |
| Privacy concerns | p. 462 |
| Security and privacy initiatives | p. 463 |
| Problems with developing technology | p. 465 |
| Privacy issues | p. 467 |
| Conclusion | p. 468 |
| Location and Access: Issues Enabling Accessibility of Information | p. 471 |
| Introduction | p. 471 |
| Accessibility | p. 472 |
| The basics of accessibility | p. 473 |
| Alternative content creation | p. 477 |
| Location specific information | p. 478 |
| Location identification | p. 478 |
| Location based accessibility | p. 479 |
| Location/time based accessibility | p. 480 |
| Language accessibility | p. 480 |
| Common language descriptions | p. 481 |
| User profiles | p. 482 |
| Content descriptions | p. 483 |
| Intelligent servers | p. 484 |
| Conclusion and overall emerging possibilities | p. 484 |
| Use and Users of Multimedia Cartography | p. 487 |
| Introduction | p. 487 |
| Setting the scene | p. 489 |
| Use and users | p. 489 |
| A shift in focus | p. 489 |
| The nature of use and user research | p. 490 |
| Understanding and designing for the user | p. 491 |
| Iterative design and evaluation | p. 492 |
| Research techniques | p. 493 |
| Case study: a user-centred design approach for mobile tourism applications | p. 496 |
| Mobile usage environments | p. 497 |
| Investigation techniques | p. 498 |
| Conclusion | p. 501 |
| Future Directions for Multimedia Cartography | p. 505 |
| Introduction | p. 505 |
| Multimedia and Cartography: New Opportunities | p. 506 |
| The Nature and Quality of the Content of Multimedia Data | p. 508 |
| The Centrality of the User | p. 510 |
| Education, Entertainment and Edutainment | p. 512 |
| Commercial Aspects of Multimedia Cartography in the Experience Economy | p. 513 |
| Full Involvement of the Senses | p. 515 |
| Preserving Multimedia Cartography | p. 517 |
| Conclusion | p. 519 |
| Postscript to Multimedia Cartography Edition 2 | p. 523 |
| Introduction | p. 523 |
| The Book | p. 524 |
| Acceptance of new technologies | p. 529 |
| Conclusion | p. 530 |
| Index | p. 531 |
| Table of Contents provided by Ingram. All Rights Reserved. |
ISBN: 9783540366508
ISBN-10: 3540366504
Published: 13th October 2006
Format: Hardcover
Language: English
Number of Pages: 576
Audience: Professional and Scholarly
Publisher: Springer Nature B.V.
Country of Publication: DE
Edition Number: 2
Edition Type: Revised
Dimensions (cm): 24.13 x 16.51 x 3.18
Weight (kg): 1.07
Shipping
| Standard Shipping | Express Shipping | |
|---|---|---|
| Metro postcodes: | $9.99 | $14.95 |
| Regional postcodes: | $9.99 | $14.95 |
| Rural postcodes: | $9.99 | $14.95 |
Orders over $79.00 qualify for free shipping.
How to return your order
At Booktopia, we offer hassle-free returns in accordance with our returns policy. If you wish to return an item, please get in touch with Booktopia Customer Care.
Additional postage charges may be applicable.
Defective items
If there is a problem with any of the items received for your order then the Booktopia Customer Care team is ready to assist you.
For more info please visit our Help Centre.
You Can Find This Book In

The Game Master's Guide to Fantasy Mapmaking
Draw Immersive Maps for Dungeons & Dragons and Other Role-Playing Games
Hardcover
RRP $48.99
$41.99
OFF
This product is categorised by
- Non-FictionEarth Sciences, Geography, Environment, PlanningGeographyCartography
- Non-FictionComputing & I.T.DatabasesData Capture & Analysis
- Non-FictionComputing & I.T.Computer ScienceImage Processing
- Non-FictionEarth Sciences, Geography, Environment, PlanningEarth SciencesGeology & The Lithosphere
- Non-FictionEarth Sciences, Geography, Environment, PlanningGeographyGeographical Information Systems GIS & Remote Sensing


![Collins World Atlas : Complete Edition [Fifth Edition] - Collins Maps](https://www.booktopia.com.au/covers/200/9780008696061/6256/collins-world-atlas.jpg)
![Collins World Atlas : Reference Edition [Fifth Edition] - Collins Maps](https://www.booktopia.com.au/covers/200/9780008436155/5613/collins-world-atlas.jpg)
![Collins World Atlas : Reference Edition [Sixth Edition] - Collins Maps](https://www.booktopia.com.au/covers/200/9780008696078/6245/collins-world-atlas.jpg)


















