Get Free Shipping on orders over $89
Mission Route Planning With Multiple Aircraft and Targets Using Parallel A* Algorithm - Ergin Sezer

Mission Route Planning With Multiple Aircraft and Targets Using Parallel A* Algorithm

By: Ergin Sezer

Paperback | 22 May 2025

At a Glance

Paperback


$35.15

or 4 interest-free payments of $8.79 with

 or 

Ships in 5 to 7 business days

The general Mission Route Planning (MRP) Problem is the process of selecting an aircraft flight path in order to fly from a starting point through defended terrain to target(s), and return to a safe destination. MRP is a three-dimensional, multi-criteria path search. Planning of aircraft routes involves an elaborate search through numerous possibilities, which can severely task the resources of the system being used to compute the routes. Operational systems can take up to a day to arrive at a solution due to the combinatoric nature of the problem, which is not acceptable, because time is critical in aviation. Also, the information that the software is using to solve the MRP may become invalid during the computation. An effective and efficient way of solving the MRP with multiple aircraft and multiple targets is desired using parallel computing techniques. Processors find the optimal solution by exploring in parallel the MRP search space. With this distributed decomposition the time required for an optimal solution is reduced as compared to a sequential version. We have designed an effective and scalable MRP solution using a parallelized version of the A* search algorithm. Efficient implementation and extensive testing was done using MPI on clusters of workstations and PCs.

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.

This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.

As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


More in Digital Animation

How to Thrive in the Games Industry : The Long Game - Harvey Newman
How to Thrive in the Games Industry : The Long Game - Harvey Newman

RRP $252.00

$219.75

13%
OFF
Movie Making For Kids For Dummies - Nick Willoughby

RRP $49.95

$38.75

22%
OFF
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
Physics of Animation - Wilson Labriola

RRP $294.00

$254.75

13%
OFF
Affective Learning and Serious Games - Kaoru  Sumi

RRP $221.00

$193.75

12%
OFF
Watch Me Jumpstart : Strutting and Stumbling Through Animation - Chris Robinson
The Advanced Game Narrative Toolbox - Tobias  Heussner

RRP $294.00

$254.75

13%
OFF
Game Design Deep Dive : Cozy Games - Joshua Bycer

RRP $294.00

$254.75

13%
OFF
Game Design Deep Dive : Cozy Games - Joshua Bycer

RRP $105.00

$92.75

12%
OFF
Facial Animation in 3D, Games, and Extended Realities - Amrinder Singh Romana
Quest Giving : A Guide to Motivating People to Do Arbitrary Things - Nathan Savant
Prompt Cartography : Interactive Web Map Design with LLMs - Ian  Muehlenhaus
Play, Life and Imagination : Essays on Gender, Sex, Games and Self - David Seelow