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Make It So : Interaction Design Lessons from Science Fiction - Nathan Shedroff

Make It So

Interaction Design Lessons from Science Fiction

By: Nathan Shedroff, Christopher Noessel

eText | 17 September 2012 | Edition Number 1

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Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

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