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Lua Game Development Cookbook : Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua - Mário Kašuba

Lua Game Development Cookbook

Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

By: Mário Kašuba

eText | 28 July 2015 | Edition Number 1

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Key Features

    Book Description

    This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.

    What you will learn

    • Set up OpenGL graphics along with GLSL shaders
    • Use lighting and graphical effects
    • Create animated game characters using Box2D library
    • Load and use textures, fonts, and 3D models
    • Design and implement a graphical user interface
    • Integrate simple Artificial Intelligence for pathfinding
    • Implement networking support
    • Use data structures in programming

    Who this book is for

    This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.

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