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Learning Transported : Augmented, Virtual and Mixed Reality for All Classrooms - Jaime Donally

Learning Transported

Augmented, Virtual and Mixed Reality for All Classrooms

By: Jaime Donally

eText | 9 April 2018

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Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students.

Teachers nationwide are adopting immersive technology - devices and software that provide augmented, virtual and mixed reality experiences - to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.

Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students.

The book includes:

  • Definitions and examples of augmented, virtual and mixed reality.
  • Comparison of devices and platforms, and tips for selecting the best one.
  • Lesson plans mapped to standards and content areas.
  • Ideas for using immersive technology tools in the classroom.

Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation.

The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

Audience: K-12 educators, technology coordinators

Industry Reviews
How many students come home after school sharing that they walked around the solar system during class? How often do our students have the opportunity to create 3D worlds or hold holograms in their hands?" So begins this wild ride through augmented reality (AR), virtual reality (VR), and mixed reality (MR). Donally briefly explains the differences among these technologies and describes their potential uses in classroom settings. She provides a list of factors to consider, compares devices, and discusses the benefits and drawbacks of Android and iOS. Her plan for successful implementation includes assembling a collaborative team and selecting classroom tools. Offering a scaffolded approach to experiencing and implementing AR and VR, she moves students from mere consumers of information to producers of content. This is an accessible and fun manual, with teacher-ready lesson plans that align to learning standards and links for further exploration. VERDICT A stellar resource for those curious about VR, AR, and MR. -Corey Hall, Manheim Central Middle School, PA
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