Get Free Shipping on orders over $89
Learn to Implement Games with Code - John M. Quick

Learn to Implement Games with Code

By: John M. Quick

Hardcover | 2 August 2017 | Edition Number 1

At a Glance

Hardcover


RRP $399.00

$341.75

14%OFF

or 4 interest-free payments of $85.44 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.

More in Software Engineering

The Essence of Software Engineering - Cersei Page
Fundamentals of Software Architecture : A Modern Engineering Approach - Mark Richards
Design Patterns : Elements of Reusable Object-Oriented Software - Erich Gamma
Git : Pocket Guide : A Working Introduction - Richard Silverman

RRP $47.75

$38.20

20%
OFF
C# 12 in a Nutshell : The Definitive Reference - Joseph Albahari

RRP $133.00

$106.40

20%
OFF
Site Reliability Engineering : How Google Runs Production Systems - Betsy Beyer
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Coding All-in-One For Dummies : 2nd Edition - Chris Minnick

RRP $69.95

$46.99

33%
OFF
Hacking For Dummies : For Dummies (Computer/Tech) - Kevin Beaver

RRP $49.95

$36.75

26%
OFF
Arduino for Dummies : Blackwell Philosophy Anthologies - John Nussey
Go Cookbook : Expert Solutions for Commonly Needed Go Tasks - Sau Sheong Chang
Robert C. Martin : A Handbook of Agile Software Craftsmanship - Robert Martin
Typescript Cookbook : Real World Type-Level Programming - Stefan Baumgartner