Get Free Shipping on orders over $79
Internet Wargaming With Distributed Processing Using Client-Server Model - Gregory L. Tarr

Internet Wargaming With Distributed Processing Using Client-Server Model

By: Gregory L. Tarr

Hardcover | 22 May 2025

At a Glance

Hardcover


$42.85

or 4 interest-free payments of $10.71 with

 or 

Ships in 5 to 7 business days

The development of a multi-player wargame, accessible on the Internet, is presented. This paper discusses how the client-server model of the World Wide Web (WWW) can be used to implement the five functions of an interactive game. These five functions are registration, interaction, synchronization, adjudication, and graphic display. The techniques used to implement these functions include client-side scripting, server-side computation using the Common Gateway Interface (CGI), and graphical user interface design using the Hyper Text Markup Language (HTML). The strengths, weaknesses and applicability of the client-server techniques are examined within the context of the game functions. Critical to this analysis is the current state of the software available for implementing the chosen client-server methods. Browser software and the available computer language programming environments are examined for portability, utility and end-user acceptability. (AFEX) was "ported" to the Internet. The engineering solution is chronicled here. The WWW changed dramatically over the course of this project and several recommendations for future work are presented to capitalize on these changes.

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.

This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.

As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


More in 3D Graphics & Modelling

Python All-in-One For Dummies : 3rd Edition - John C. Shovic

RRP $74.95

$52.47

30%
OFF
Microsoft Power BI For Dummies : For Dummies (Computer/Tech) - Jack A. Hyman
Modeling and Simulation in Economics - Eve Boulonne
Modeling and Simulation in Economics - Eve Boulonne
Building a Scalable Data Warehouse with Data Vault 2.0 - Dan Linstedt
Fundamentals of Data Engineering : Plan and Build Robust Data Systems - Joe Reis
Data Science from Scratch : First Principles with Python - Joel Grus
Think Stats : Exploratory Data Analysis - Allen Downey

RRP $66.50

$36.75

45%
OFF
Python for Finance 2e : Mastering Data-Driven Finance - Yves Hilpisch
Blender All-in-One For Dummies : For Dummies (Computer/Tech) - Jason van Gumster