Get Free Shipping on orders over $79
Interactive Multimedia on Next Generation Networks : First International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2003, Napoli, Italy, November 18-21, 2003, Proceedings - Giorgio Ventre

Interactive Multimedia on Next Generation Networks

First International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2003, Napoli, Italy, November 18-21, 2003, Proceedings

By: Giorgio Ventre, ?Roberto Canonico

eText | 11 November 2003 | Edition Number 1

At a Glance

eText


$84.99

or 4 interest-free payments of $21.25 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.
Multimedia Interactive Protocols and Systems (MIPS) is the brand new name of a workshop that has been successfully held for the ?rst time in 2002 in Coimbra, as the ?rst joint edition of two well established series of workshops: Interactive Distributed Multimedia Systems (IDMS) and Protocols for Multimedia Systems (PROMS). The area covered by Multimedia Interactive Protocols and Systems is indeed broad, since it includes technical and practical issues related to d- tributed multimedia technologies, applications and services, with emphasis on their deployment over next generation networks. The topics set for MIPS 2003 were: mobile and wireless multimedia systems; multimedia middleware and communication protocols; Quality of Service issues; resource management for multimedia services; active and programmable netw- king for multimedia applications; mobile agents for multimedia; multimedia d- tribution and transport; tra?c engineering and service engineering; ubiquitous computing; networked audio-video devices; development tools for distributed multimedia applications; multimedia applications such as video-on-demand, - gital video libraries, video games, virtual community, teleworking, teleteaching, e-commerce, virtual reality simulations; performance of protocols and applica- ons;contentmanagement;serviceaccess;security,authentication,privacy,wat- marking; accounting and tari? policing for multimedia teleservices; multimedia encoding and compression. The Call for Papers attracted more than 130 submissions from Europe, Asia and the Americas, covering most of the proposed topics. With the help of a very dedicated Program Committee and of a number of associate reviewers, subm- sions were carefully evaluated, with an average of three reviewers for each paper.
on
Desktop
Tablet
Mobile

More in Computer Science

Amazon.com : Get Big Fast - Robert Spector

eBOOK

ReFormat : Windows 11 - Adam Natad

eBOOK

AI-Powered Search - Trey Grainger

eBOOK