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Interactive Learning Experiences, Grades 6-12 : Increasing Student Engagement and Learning - David Smokler

Interactive Learning Experiences, Grades 6-12

Increasing Student Engagement and Learning

By: David Smokler

eText | 2 September 2008 | Edition Number 2

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"This book will excite teachers who want to motivate today's secondary students. Information about the brain, presented along with the author's personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA

Energize adolescents with memorable and engaging learning experiences!

Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.

Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:

  • Nine new sample learning experiences, including four in math and science
  • A revised assessment chapter that covers standards-based education and NCLB
  • Reflection questions in each chapter

The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.

Industry Reviews
"Makes teachers think about the purpose and connection that a game will have to the curriculum as well as to students' lives. This book helps clarify the purpose of including meaningful experiential games in the classroom."
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Other Editions and Formats

Hardcover

Published: 5th September 2008

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