| Behavior Modeling | |
| Constraints-Based Complex Behavior in Rich Environments | p. 1 |
| Smart Events and Primed Agents | p. 15 |
| Using Artificial Team Members for Team Training in Virtual Environments | p. 28 |
| A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents | p. 35 |
| The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human | p. 42 |
| A Multimodal Real-Time Platform for Studying Human-Avatar Interactions | p. 49 |
| Realizing Multimodal Behavior: Closing the Gap between Behavior Planning and Embodied Agent Presentation | p. 57 |
| Gesture and Expression | |
| Designing an Expressive Avatar of a Real Person | p. 64 |
| Interactive Motion Modeling and Parameterization by Direct Demonstration | p. 77 |
| Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models | p. 91 |
| Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans | p. 104 |
| Level of Detail Based Behavior Control for Virtual Characters | p. 118 |
| Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures | p. 125 |
| Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations: Speaking Rate as a Relational Indicator for a Virtual Agent | p. 132 |
| DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents | p. 139 |
| Backchannels and Simulation | |
| Backchannel Strategies for Artificial Listeners | p. 146 |
| Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation | p. 159 |
| RIDE: A Simulator for Robotic Intelligence Development | p. 173 |
| A Velocity-Based Approach for Simulating Human Collision Avoidance | p. 180 |
| Influence of Personality Traits on Backchannel Selection | p. 187 |
| Multimodal Backchannels for Embodied Conversational Agents | p. 194 |
| A Virtual Interpreter fox the Italian Sign Language | p. 201 |
| Personality | |
| How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development | p. 208 |
| Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents | p. 222 |
| Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog | p. 236 |
| Multiple Agent Roles in an Adaptive Virtual Classroom Environment | p. 250 |
| Creating Individual Agents through Personality Traits | p. 257 |
| Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors | p. 265 |
| Interaction Strategies | |
| Warmth, Competence, Believability and Virtual Agents | p. 272 |
| Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides | p. 286 |
| Interaction Strategies for an Affective Conversational Agent | p. 301 |
| "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction | p. 315 |
| Towards an Episodic Memory for Companion Dialogue | p. 322 |
| Generating Culture-Specific Gestures for Virtual Agent Dialogs | p. 329 |
| Avatars in Conversation: The Importance of Simulating Territorial Behavior | p. 336 |
| The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents | p. 343 |
| A Multiparty Multimodal Architecture for Realtime Turntaking | p. 350 |
| Emotion | |
| The Influence of Emotions in Embodied Agents on Human Decision-Making | p. 357 |
| Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners | p. 371 |
| An Intelligent Virtual Agent to Increase Involvement in Financial Services | p. 378 |
| Exploration on Affect Sensing from Improvisational Interaction | p. 385 |
| Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans | p. 392 |
| Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents | p. 399 |
| MAY: My Memories Are Yours | p. 406 |
| Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans | p. 413 |
| Reflecting User Faces in Avatars | p. 420 |
| User Studies | |
| How a Virtual Agent Should Smile? Morphological and Dynamic Characteristics of Virtual Agent¿s Smiles | p. 427 |
| How Turn-Taking Strategies Influence Users' Impressions of an Agent | p. 441 |
| That Avatar is Looking at Me! Social Inhibition in Virtual Worlds | p. 454 |
| Know Your Users! Empirical Results for Tailoring an Agent's Nonverbal Behavior to Different User Groups | p. 468 |
| The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions | p. 475 |
| High Score! - Motivation Strategies for User Participation in Virtual Human Development | p. 482 |
| Author Index | p. 489 |
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