| Emotion and Empathy | |
| The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study | p. 1 |
| Affect Simulation with Primary and Secondary Emotions | p. 15 |
| User Study of AffectIM, an Emotionally Intelligent Instant Messaging System | p. 29 |
| Expressions of Empathy in ECAs | p. 37 |
| Narrative and Augmented Reality | |
| Archetype-Driven Character Dialogue Generation for Interactive Narrative | p. 45 |
| Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agents | p. 59 |
| Emergent Narrative as a Novel Framework for Massively Collaborative Authoring | p. 73 |
| Towards Real-Time Authoring of Believable Agents in Interactive Narrative | p. 81 |
| Male Bodily Responses during an Interaction with a Virtual Woman | p. 89 |
| A Virtual Agent for a Cooking Navigation System Using Augmented Reality | p. 97 |
| Conversation and Negotiation | |
| Social Perception and Steering for Online Avatars | p. 104 |
| Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents | p. 117 |
| A Granular Architecture for Dynamic Realtime Dialogue | p. 131 |
| Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations | p. 139 |
| Integrating Planning and Dialogue in a Lifestyle Agent | p. 146 |
| Audio Analysis of Human/Virtual-Human Interaction | p. 154 |
| Nonverbal Behavior | |
| Learning Smooth, Human-Like Turntaking in Realtime Dialogue | p. 162 |
| Predicting Listener Backchannels: A Probabilistic Multimodal Approach | p. 176 |
| IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions | p. 191 |
| Estimating User's Conversational Engagement Based on Gaze Behaviors | p. 200 |
| The Effects of Agent Nonverbal Communication on Procedural and Attitudinal Learning Outcomes | p. 208 |
| Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents | p. 215 |
| Models of Culture and Personality | |
| Culture-Specific First Meeting Encounters between Virtual Agents | p. 223 |
| Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases | p. 237 |
| Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers | p. 245 |
| Agreeable People Like Agreeable Virtual Humans | p. 253 |
| A Listening Agent Exhibiting Variable Behaviour | p. 262 |
| Markup and Representation Languages | |
| The Next Step towards a Function Markup Language | p. 270 |
| Extending MPML3D to Second Life | p. 281 |
| An Extension of MPML with Emotion Recognition Functions Attached | p. 289 |
| Architectures for Robotic Agents | |
| ITACO: Effects to Interactions by Relationships between Humans and Artifacts | p. 296 |
| Teaching a Pet Robot through Virtual Games | p. 308 |
| Cognitive Architectures | |
| Modeling Self-deception within a Decision-Theoretic Framework | p. 322 |
| Modeling Appraisal in Theory of Mind Reasoning | p. 334 |
| Improving Adaptiveness in Autonomous Characters | p. 348 |
| The Embodiment of a DUAL/AMBR Based Cognitive Model in the RASCALLI Multi-agent Platform | p. 356 |
| BDI Model-Based Crowd Simulation | p. 364 |
| The Mood and Memory of Believable Adaptable Socially Intelligent Characters | p. 372 |
| Agents for Healthcare and Training | |
| Visualizing the Importance of Medical Recommendations with Conversational Agents | p. 380 |
| Evaluation of Justina: A Virtual Patient with PTSD | p. 394 |
| Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainer | p. 409 |
| A Virtual Therapist That Responds Empathically to Your Answers | p. 417 |
| Agents in Games, Museums and Virtual Worlds | |
| IDEAS4Games: Building Expressive Virtual Characters for Computer Games | p. 426 |
| Context-Aware Agents to Guide Visitors in Museums | p. 441 |
| Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents | p. 456 |
| Posters | |
| Enculturating Conversational Agents Based on a Comparative Corpus Study | p. 465 |
| The Reactive-Causal Architecture: Towards Development of Believable Agents | p. 468 |
| Gesture Recognition in Flow in the Context of Virtual Theater | p. 470 |
| Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System | p. 472 |
| Implementing Social Filter Rules in a Dialogue Manager Using Statecharts | p. 474 |
| Towards Realistic Real Time Speech-Driven Facial Animation | p. 476 |
| Avatar Customization and Emotions in MMORPGs | p. 479 |
| Impact of the Agent's Localization in Human-Computer Conversational Interaction | p. 481 |
| Evolving Expression of Emotions in Virtual Humans Using Lights and Pixels | p. 484 |
| Motivations and Personality Traits in Decision-Making | p. 486 |
| A Flexible Behavioral Planner in Real-Time | p. 488 |
| Face to Face Interaction with an Intelligent Virtual Agent: The Effect on Learning Tactical Picture Compilation | p. 490 |
| Creating and Scripting Second Life Bots Using MPML3D | p. 492 |
| Piavca: A Framework for Heterogeneous Interactions with Virtual Characters | p. 494 |
| Interpersonal Impressions of Agents for Developing Intelligent Systems | p. 496 |
| Comparing an On-Screen Agent with a Robotic Agent in Non-Face-to-Face Interactions | p. 498 |
| Sustainability and Predictability in a Lasting Human-Agent Interaction | p. 505 |
| Social Effects of Virtual Assistants. A Review of Empirical Results with Regard to Communication | p. 507 |
| SoNa: A Multi-agent System to Support Human Navigation in a Community, Based on Social Network Analysis | p. 509 |
| Animating Unstructured 3D Hand Models | p. 511 |
| Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions | p. 514 |
| Individualised Product Portrayals in the Usability of a 3D Embodied Conversational Agent in an eBanking Scenario | p. 516 |
| Multi-agent Negotiation System in Electronic Environments | p. 518 |
| A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment | p. 520 |
| Automatic Torso Engagement for Gesturing Characters | p. 522 |
| Modeling the Dynamics of Virtual Agent's Social Relations | p. 524 |
| Proposal of an Artificial Emotion Expression System Based on External Stimulus and Emotional Elements | p. 526 |
| A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior | p. 528 |
| Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Category | p. 530 |
| Adaptive Self-feeding Natural Language Generator Engine | p. 533 |
| A Model of Motivation for Virtual-Worlds Avatars | p. 535 |
| Towards Virtual Emotions and Emergence of Social Behaviour | p. 537 |
| Using Virtual Agents for the Teaching of Requirements Elicitation in GSD | p. 539 |
| A Virtual Agent's Behavior Selection by Using Actions for Focusing of Attention | p. 541 |
| Emergent Narrative and Late Commitment | p. 543 |
| "I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework | p. 545 |
| Acceptable Dialogue Start Supporting Agent for Avatar-Mediated Multi-tasking Online Communication | p. 547 |
| Do You Know How I Feel? Evaluating Emotional Display of Primary and Secondary Emotions | p. 548 |
| Comparing Emotional vs. Envelope Feedback for ECAs | p. 550 |
| Intelligent Agents Living in Social Virtual Environments - Bringing Max into Second Life | p. 552 |
| Author Index | p. 555 |
| Table of Contents provided by Ingram. All Rights Reserved. |