| Preface | |
| Introduction | |
| Image and Graphics Technologies | |
| Integrated Technologies | |
| Book Perspective | |
| Transforming 3D Mesh Surfaces into Images by Parameterization | |
| Introduction | |
| Chart Parameterization | |
| Transforming Meshes Into Images | |
| Applications | |
| Conclusion | |
| 3D Modeling Based on Attributed Hypergraphs | |
| Introduction | |
| Attributed Hypergraph Representation (AHR) | |
| 3D Object Modeling Using AHR and AH Operators | |
| Augmented Reality Using AHR | |
| Experiments of Modeling and Augmented Reality | |
| Conclusions | |
| Visibility Culling for Interactive Dynamic Scenes | |
| Introduction | |
| Overview | |
| Ray Parameterization | |
| Visibility within a Vertical Directional Plane | |
| Visibility Culling on Static Objects | |
| Dynamic Scene Occlusion Culling | |
| Conclusion | |
| Image-Based Collision Detection | |
| Introduction | |
| Simulation Space | |
| Object Space vs. Image Space Collision Detection | |
| Ray Casting | |
| Rendering Passes | |
| Interference Region | |
| Optimal MOR''s | |
| Fourier Processing in the Graphics Pipeline | |
| Introduction | |
| Convolution | |
| Hardware Implementation | |
| The Fourier Transform | |
| Vertex and Fragment Programming | |
| Using the GPU for the FFT | |
| Examples | |
| Conclusions | |
| Transformation Image into Graphics | |
| Introduction | |
| Overviews | |
| An Example System Based on Fringe Projection | |
| Experimental Results | |
| Conclusion Remarks and Future Work | |
| An Introduction to Image-Based Rendering | |
| Introduction | |
| Rendering with No Geometry | |
| Rendering with Implicit Geometry | |
| Rendering with Explicit Geometry | |
| Trade-off between Images and Geometry | |
| Rendering with Layered Geometry | |
| Discussions | |
| Image-Based Relighting: Representation and Compression | |
| Introduction | |
| Computational Model | |
| Sampling | |
| Relighting | |
| Intra-Pixel Compression | |
| Inter-Pixel Compression | |
| Inter-Channel Compression | |
| Overall Evaluation | |
| Conclusions and Future Directions | |
| Construction of Complex Environments from a Set of Depth Images | |
| Introduction | |
| Typical Algorithms | |
| Framework of Hybrid Modeling | |
| Pick up of Valid Samples | |
| Hybrid Representation | |
| Real Time Rendering | |
| Summary and Conclusions | |
| Quadratic Surface Reconstruction from Multiple Views Using SQP | |
| Introduction | |
| Formulation | |
| Sequential Quadratic Programming | |
| Outline of the Method | |
| Experimental Results | |
| Summary and Conclusions | |
| Photo-Realistic Conversation Agent | |
| Introduction | |
| E-Partner System Architecture | |
| Facial Animation | |
| Geometry-driven Expression Synthesis | |
| Conclusion and Future Work | |
| 3D Seismic Volume Visualizatio | |
| Introduction | |
| Seismic Exploration | |
| Visualizing Volume Data and Computer Graphics | |
| Conclusion | |
| Graphical Representation of Fingerprint Images | |
| Introduction | |
| Minutiae-based Representation Fingerprint | |
| Modeling Orientation Fields | |
| Generation of Synthetic Fingerprint Images | |
| Complete Representation of Fingerprints | |
| Summary | |
| Image Based Modeling and Analysis of Textile Materials | |
| Introduction | |
| Modeling of Fabric Pilling | |
| Modeling of Polar Fleece Fabric Appearance | |
| Modeling of Fabric Wrinkling | |
| Summary and Conclusions | |
| Virtual Product Presentation Based on Images and Graphics | |
| Introduc | |
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