Get Free Shipping on orders over $89
GPGPU Programming for Games and Science - David H. Eberly

GPGPU Programming for Games and Science

By: David H. Eberly

Paperback | 30 September 2020 | Edition Number 1

At a Glance

Paperback


RRP $101.00

$89.99

11%OFF

or 4 interest-free payments of $22.50 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11



GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:







  • Robustness


  • Accuracy


  • Speed


  • Quality source code that is easily maintained, reusable, and readable




The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming.





The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD.





The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU.





The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics.



Web Resource
Available on a supporting website, the author's fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

More in Arts & Entertainment

Sing Backwards and Weep : The Sunday Times Bestseller - Mark Lanegan
Cocoon : Creating Homes with Heart - Ali Heath

RRP $55.00

$27.50

50%
OFF
Legendary Guitars : Explore the World s Most Exceptional Guitars - Julien Bitoun
How to Draw : A Fast, Fun & Effective Way to Learn - Jake Spicer
Nick Drake : The Life - Richard Morton Jack

RRP $36.99

$29.75

20%
OFF
A Pocket Guide to Nike : Pocket Guides to Fashion - Josh Sims

RRP $32.99

$16.50

50%
OFF
The World of Frida Kahlo - Puzzle : 1000-Piece Jigsaw Puzzle - Holly Black
The Box of Emotions - Tiffany Watt Smith

Card or Card Deck

RRP $34.99

$28.75

18%
OFF
Odette : Terroir to Table, Heart to Plate - Juilen Royer

RRP $89.95

$64.99

28%
OFF
The World of Fashion Colouring Book : Megan Hess - Megan Hess

RRP $24.99

$19.99

20%
OFF
This Is Me : A Reckoning - Hayden Panettiere

RRP $34.99

$26.99

23%
OFF
The Rolling Stones - Bob Spitz

RRP $69.99

$59.99

14%
OFF
Wabi Sabi : Japanese Wisdom for a Perfectly Imperfect Life - Beth Kempton
The James Bond Archives : The Complete Films - Paul Duncan

RRP $32.99

$26.99

18%
OFF
The Art of Star Wars : Andor (The Complete Series) - Phil Szostak
Life : Keith Richards - Keith Richards

RRP $24.99

$21.75

13%
OFF
Enchanted Forest : An Inky Quest & Colouring Book - Johanna Basford

RRP $29.99

$24.99

17%
OFF