Get Free Shipping on orders over $89
Geometry and Computing : Geometry and Computing - Malcolm Sabin

Geometry and Computing

By: Malcolm Sabin

Hardcover | 25 August 2010

At a Glance

Hardcover


$84.99

or 4 interest-free payments of $21.25 with

 or 

Ships in 5 to 7 business days

'Subdivision' is a way of representing smooth shapes in a computer. A curve or surface (both of which contain an in?nite number of points) is described in terms of two objects. One object is a sequence of vertices, which we visualise as a polygon, for curves, or a network of vertices, which we visualise by drawing the edges or faces of the network, for surfaces. The other object is a set of rules for making denser sequences or networks. When applied repeatedly, the denser and denser sequences are claimed to converge to a limit, which is the curve or surface that we want to represent. This book focusses on curves, because the theory for that is complete enough that a book claiming that our understanding is complete is exactly what is needed to stimulate research proving that claim wrong. Also because there are already a number of good books on subdivision surfaces. The way in which the limit curve relates to the polygon, and a lot of interesting properties of the limit curve, depend on the set of rules, and this book is about how one can deduce those properties from the set of rules, and how one can then use that understanding to construct rules which give the properties that one wants.
Industry Reviews

From the reviews:

"The analysis and design of subdivision schemes, by Malcolm Sabin, provides a practical approach to subdivision curve schemes based on the state of the subject mainly from the years 1972-2010 ... . The bibliography includes a fairly comprehensive list of references sorted by year of publication. ... It is appropriate for the computer science student wishing to learn about the subject, and can whet the appetite of the more mathematically inclined reader who is interested in further investigation of the subject." (Scott N. Kersey, Mathematical Reviews, Issue 2011 j)

Other Editions and Formats

Paperback

Published: 13th October 2012

More in Graphics Programming

Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
R Graphics Cookbook : Practical Recipes for Visualizing Data - Winston Chang
Curves and Surfaces for CAGD : A Practical Guide - Gerald Farin

RRP $210.95

$164.99

22%
OFF
Learning UML 2.0 : A Pragmatic Introduction to UML - Russell Miles

RRP $104.75

$83.80

20%
OFF
The Book of WebGPU

RRP $150.00

$113.99

24%
OFF
Mastering Perl/TK : Graphical User Interfaces in Perl - Steve Lidie
UML 2.0 in a Nutshell : A Desktop Quick Reference - Dan Pilone

RRP $76.00

$60.80

20%
OFF
Spatial Humanities : The Spatial Humanities - Erik M. Champion

RRP $66.00

$53.75

19%
OFF
Computer Graphics with OpenGL - Donald D. Hearn

RRP $286.95

$268.75

Make Amazing Games : Using Fusion 2.5 - Jason Darby

RRP $85.72

$73.99

14%
OFF
Rules of Play : Game Design Fundamentals - Katie Salen Tekinbas

RRP $180.00

$134.75

25%
OFF