
Gamification
Using Game Elements in Serious Contexts
By: Stefan Stieglitz (Editor), Christoph Lattemann (Editor), Susanne Robra-Bissantz (Editor), Rüdiger Zarnekow (Editor), Tobias Brockmann (Editor)
eText | 4 October 2016
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ISBN: 9783319455570
ISBN-10: 3319455575
Series: Business and Management (R0)
Published: 4th October 2016
Format: PDF
Language: English
Publisher: Springer Nature
You Can Find This eBook In
This product is categorised by
- Non-FictionBusiness & ManagementBusiness Mathematics & Systems
- Non-FictionEconomicsEconomic Theory & Philosophy
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesInternet Guides & Online Services
- Non-FictionComputing & I.T.Computer Networking & Communications
- Non-FictionComputing & I.T.Business ApplicationsEnterprise Software
- Non-FictionComputing & I.T.Computer Science
- Non-FictionEconomicsEconometrics
- Non-FictionComputing & I.T.Computer HardwareNetwork Hardware
























