Get Free Shipping on orders over $79
Gamification : Using Game Elements in Serious Contexts - Stefan Stieglitz

Gamification

Using Game Elements in Serious Contexts

By: Stefan Stieglitz (Editor), Christoph Lattemann (Editor), Susanne Robra-Bissantz (Editor), Rüdiger Zarnekow (Editor), Tobias Brockmann (Editor)

eText | 4 October 2016

At a Glance

eText


$189.00

or 4 interest-free payments of $47.25 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

on
Desktop
Tablet
Mobile

More in Econometrics

Risk to Riches - Eugene Daniels

eBOOK

$23.99

The Silent Signal - MILES TRIDENT

eBOOK

The Comeback Kings - Michael Smith

eBOOK

The Philosophy Of Money - Rohit Patel

eBOOK

The Crypto Black Book - Dan Cook

eBOOK

RRP $35.19

$31.99