Get Free Shipping on orders over $79
Games, Learning, and Society : Learning and Meaning in the Digital Age - Constance Steinkuehler

Games, Learning, and Society

Learning and Meaning in the Digital Age

By: Constance Steinkuehler (Editor), Kurt Squire (Editor), Sasha Barab (Editor)

Hardcover | 11 June 2012

At a Glance

Hardcover


RRP $167.95

$149.75

11%OFF

or 4 interest-free payments of $37.44 with

 or 

Ships in 5 to 7 business days

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

More in Educational Psychology

How to Write Psychology Reports and Assignments : 10th Edition - Leah Kaufmann
Make It Stick : The Science of Successful Learning - Peter C. Brown
Understanding Development and Learning : Implications for Teaching - Laura  Scholes
Neuroadvantage : The Strengths-based Approach to Neurodivergence - Andrew Fuller
Cognitive Development and Education - Jason Patterson
Dibs in Search of Self : Personality Development in Play Therapy - Virginia M. Axline
Teaching : 7th Edition - Dilemmas, Challenges and Opportunities - Robyn Ewing
Becoming a Critically Reflective Teacher - Stephen D. Brookfield

RRP $72.95

$46.75

36%
OFF
10 to 25 : The Science of Motivating Young People - David Yeager

RRP $29.99

$24.99

17%
OFF
Groups 10ed : Process and Practice - Cindy Corey

RRP $169.95

$137.99

19%
OFF