Get Free Shipping on orders over $89
Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for Your Game - Ian Millington

Game Physics Engine Development

How to Build a Robust Commercial-Grade Physics Engine for Your Game

By: Ian Millington

Hardcover | 26 July 2017 | Edition Number 2

At a Glance

Hardcover


RRP $389.00

$333.75

14%OFF

or 4 interest-free payments of $83.44 with

 or 

Ships in 3 to 5 business days

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp;
Industry Reviews

Praise for 1st edition:

"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.

"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.

More in Games Development & Programming

Theory of Fun for Game Design - Raph Koster

RRP $85.75

$68.60

20%
OFF
Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Game Engine Architecture - Jason Gregory

RRP $185.00

$153.99

17%
OFF
Real-Time Rendering, Fourth Edition - Eric Haines

RRP $194.00

$152.75

21%
OFF
Architectural Approach to Level Design : Second edition - Christopher W.  Totten
Introduction to Game Analysis - Clara Fernández-Vara

RRP $86.99

$56.99

34%
OFF