Get Free Shipping on orders over $79
Game Development Patterns with Unreal Engine 5 : Build maintainable and scalable systems with C++ and Blueprint - Stuart Butler
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

Game Development Patterns with Unreal Engine 5

Build maintainable and scalable systems with C++ and Blueprint

By: Stuart Butler, Tom Oliver

Paperback | 5 January 2024

At a Glance

Paperback


$61.75

or 4 interest-free payments of $15.44 with

 or 

Ships in 5 to 7 business days

Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Engine

Key Features

- Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development

- Translate code from Blueprint to C++ to implement performant solutions in game development

- Build a decoupled communications hierarchy and become a better game developer

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Design patterns serve as a toolkit of techniques and practices that enable you to write code that's not only faster, but also more manageable. With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5.

You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update.

In the next section of the book, you'll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You'll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling.

By the end, you'll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.

What you will learn

- Grasp the essence of design patterns and their inherent utility

- Understand the layers within UE 5 and how they work together

- Identify the relationship between C++ code and Blueprint in Unreal Engine 5

- Recognize the design patterns found within existing Unreal Engine 5 functions

- Explore design patterns to understand their purpose and application within Unreal Engine 5

- Creatively apply design patterns to existing code to overcome common challenges

Who this book is for

If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns.

While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don't fret if your knowledge isn't in-depth; the book will introduce tools and features as needed.

Table of Contents

- Understanding Unreal Engine 5 and its layers

- "Hello Patterns"

- UE5 patterns in action: Double Buffer, Flyweight and Spatial Partitioning

- Premade Patterns in UE5: Component, Behaviour Tree and Update Method

- Forgetting Tick

- Clean communication: Interface and Event Observer patterns

- A perfectly decoupled system

- Building Design Patterns: Singleton, Command and State

- Structuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type Object

- Optimisation Through Patterns

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Real-Time Rendering, Fourth Edition - Eric Haines

RRP $183.00

$152.75

17%
OFF
Developing Graphics Frameworks with Java and OpenGL - James Cona
Game Engine Architecture - Jason Gregory

RRP $175.00

$145.75

17%
OFF
Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie  Farnsworth
Epistemic Genres : New Formations of Play - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Playing Politics in Digital Spaces : Life After Social Media - Alex  Gekker
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke

RRP $399.00

$208.75

48%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke
Research Methods and Project Management in Games - Pooya Soltani

RRP $103.00

$91.75

11%
OFF
Game AI Uncovered : Volume Four - Paul Roberts
Game AI Uncovered : Volume Four - Paul Roberts

RRP $94.99

$85.75

10%
OFF
Building Museum Games : A Practical Guide - Kellian Adams  Pletcher

RRP $190.00

$167.99

12%
OFF