Get Free Shipping on orders over $79
Game Boy Coding Adventure : Learn Assembly and Master the Original 8-Bit Handheld - Maximilien Dagois
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

Game Boy Coding Adventure

Learn Assembly and Master the Original 8-Bit Handheld

By: Maximilien Dagois

Paperback | 25 November 2025

At a Glance

Paperback


RRP $100.00

$74.99

25%OFF

or 4 interest-free payments of $18.75 with

 or 

Ships in 5 to 7 business days

A comprehensive tutorial on programming in assembly using the iconic Game Boy, teaching the basics of computer science in a fun and engaging way.

Talk to the Machine

Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here- By leveraging the simplified assembly language of this retro machine, you'll learn how to control every aspect of the Game Boy's 8-bit hardware.

As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you'll discover how hardware behaves--and how software components work together to run interactive programs. Along the way, you'll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O.

You'll learn how to-
  • Write and debug assembly using RGBDS, the standard development toolchain
  • Work with tiles, sprites, backgrounds, windows, and color palettes
  • Control sound channels, interrupts, timers, frame pacing, and the joypad
  • Leverage memory banking, DMA, and serial communication for more complex game features
  • Experiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer

Written by a veteran game developer with over 15 years of experience building graphics engines and shipping titles across PC, mobile, and consoles, this book teaches more than just syntax. It takes you back to a simpler platform with a reduced instruction set that's perfect for learning. You'll write assembly code that runs directly on real hardware, see the results immediately, and learn how to debug, optimize, and control every cycle. You'll also build game-ready components and develop a clear understanding of how software and hardware interact.

Why stop now? Slot in the cartridge, flip the switch, and start coding.

More in Games Development & Programming

Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
Real-Time Rendering, Fourth Edition - Eric Haines

RRP $183.00

$152.75

17%
OFF
Developing Graphics Frameworks with Java and OpenGL - James Cona
Play Nice : The Rise, Fall, and Future Of Blizzard Entertainment - Jason Schreier
Game Engine Architecture - Jason Gregory

RRP $175.00

$145.75

17%
OFF
Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie  Farnsworth
Epistemic Genres : New Formations of Play - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Playing Politics in Digital Spaces : Life After Social Media - Alex  Gekker
Research Methods and Project Management in Games - Pooya Soltani

RRP $103.00

$91.75

11%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke

RRP $399.00

$205.99

48%
OFF
Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke
Game Engine Architecture : Volume II, Graphics, Motion and Sound - Jason Gregory