Get Free Shipping on orders over $79
Foundations of 3D Graphics Programming : Using JOGL and Java3D - Chunyang Chen

Foundations of 3D Graphics Programming

Using JOGL and Java3D

By: Chunyang Chen, Jim X. Chen

Paperback | 23 August 2016 | Edition Number 2

At a Glance

Paperback


$99.00

or 4 interest-free payments of $24.75 with

 or 

Ships in 5 to 7 business days

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Industry Reviews

From the reviews of the second edition:

"This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ... . all of the example code provided in the textbook is written in Java, using OpenGL. ... Since many institutions have moved to the Java programming language, this is a very reasonable choice. ... Overall, I like the textbook ... . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side)." (J. Miller, ACM Computing Reviews, June, 2009)

More in Information Technology General Issue

Against the Machine : On the Unmaking of Humanity - Paul Kingsnorth

RRP $55.00

$42.75

22%
OFF
Gilded Rage : Elon Musk and the Radicalization of Silicon Valley - Jacob Silverman
Transforming Cybersecurity with Machine Learning - Al-Sakib Khan Pathan

RRP $252.00

$219.75

13%
OFF
Transforming Cybersecurity with Machine Learning - Al-Sakib Khan Pathan
Ideal Subjects Volume 76 : The Abstract People of AI - Olga Goriunova

RRP $270.00

$236.75

12%
OFF
Man-Made : How the bias of the past is being built into the future - Tracey Spicer
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
Superbloom : How Technologies of Connection Tear Us Apart - Nicholas Carr
Careless People : A story of where I used to work - Sarah Wynn-Williams

RRP $24.99

$21.75

13%
OFF
Tech-Smart Parenting : How to keep your kids happy and safe online - Catherine Knibbs
Doppelganger : A Trip Into the Mirror World - Naomi Klein

RRP $26.99

$22.99

15%
OFF