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Feminist War Games? : Mechanisms of War, Feminist Values, and Interventional Games - Alyssa  Arbuckle

Feminist War Games?

Mechanisms of War, Feminist Values, and Interventional Games

By: Alyssa Arbuckle (Editor), Jon Bath (Editor), Jon Saklofske (Editor)

Paperback | 2 August 2021 | Edition Number 1

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Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence.



Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment.



Feminist War Games?

is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Industry Reviews

'[...] the volume offers an engaging and provocative look at how games are changing the ways that female strength is imagined, envisioned, and made playable in videogames.' - E. Bertozzi, Quinnipiac University, USA (April 2021 issue of CHOICE)

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