Get Free Shipping on orders over $79
Exploring Roguelike Games - John Harris

Exploring Roguelike Games

By: John Harris

Paperback | 10 September 2020 | Edition Number 1

At a Glance

Paperback


$171.75

or 4 interest-free payments of $42.94 with

 or 

Ships in 15 to 25 business days

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author's enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal.

Key Features:

    • Playing tips and strategy for newcomers to the genre
    • Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue
    • The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems
    • The Japanese console roguelikes Taloon's Mystery Dungeon and Shiren the Wanderer
    • Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack
    • "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer
    • Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament)
    • An interview regarding Strange Adventures in Infinite Space
    • Design issues of interest to developers and enthusiasts

    Author Bio:

    John Harris

    has bumped around the internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

    More in Games Development & Programming

    Coding For Kids For Dummies : For Kids for Dummies - Camille McCue
    The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
    Joysticks to Haptics : A Visual History of Video Game Controllers - Lost in Cult
    Real-Time Rendering, Fourth Edition - Tomas Akenine-Mo¨ller

    RRP $183.00

    $152.75

    17%
    OFF
    Play Nice : The Rise, Fall, and Future Of Blizzard Entertainment - Jason Schreier
    Developing Graphics Frameworks with Java and OpenGL - James Cona
    Epistemic Genres : New Formations of Play - Betsy  Brey

    RRP $190.00

    $167.99

    12%
    OFF
    Games That Haunt Us : Gothic Game Space as a Living Nightmare - Stephanie Farnsworth
    Game Engine Architecture - Jason Gregory

    RRP $175.00

    $145.75

    17%
    OFF
    Playing Politics in Digital Spaces : Life After Social Media - Frank Chouraqui
    Research Methods and Project Management in Games - Pooya Soltani

    RRP $103.00

    $91.75

    11%
    OFF
    Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke

    RRP $399.00

    $206.75

    48%
    OFF
    Tic Tac Test : Beat the Book at Noughts and Crosses - Barry R. Clarke