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Efficient Parallel Programming : Patterns for Efficient Computation - Arch Robison

Efficient Parallel Programming

Patterns for Efficient Computation

By: Arch Robison, James Reinders, Michael McCool

25 June 2012 | Edition Number 1

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Structured Parallel Programming offers the simplest way for developers to learn patterns for high-performance parallel programming. Written by parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders, this book explains how to design and implement maintainable and efficient parallel algorithms using a composable, structured, scalable, and machine-independent approach to parallel computing. It presents both theory and practice, and provides detailed concrete examples using multiple programming models.

The examples in this book are presented using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology.

Software developers, computer programmers, and software architects will find this book extremely helpful.

  • The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming models
  • Develops a composable, structured, scalable, and machine-independent approach to parallel computing
  • Includes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers
Industry Reviews
"I've been dreaming for a while of a modern accessible book that I could recommend to my threading-deprived colleagues and assorted enquirers to get them up to speed with the core concepts of multithreading as well as something that covers all the major current interesting implementations. Finally I have that book." --Martin Watt, Principal Engineer, Dreamworks Animation

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