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The Grounds of Gaming : Digital Game Studies - Nicholas Taylor

The Grounds of Gaming

By: Nicholas Taylor

Hardcover | 2 December 2024

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Stark gender disparities characterize the places where digital gameplay often takes place-remote gaming setups, campus computer labs, esports arenas, and convention centers, for instance-as well as the overall cultures of video gameplay, spectatorship, and game production. Despite new franchises, platforms, and initiatives expanding games beyond their conventional audience of young, cis-het white men, gaming still feels off-limits or unsafe for many.

The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic gender politics. Through a series of case studies that document the gender dynamics of the various sites where video games literally take and make place, author Nicholas Taylor unpacks questions about how place matters to digital play, how issues in gaming cultures and politics are perpetuated through particular arrangements of bodies, technologies, spaces, and infrastructures.

In charting the connections between place, masculinities, and play, The Grounds of Gaming makes space for marginalized perspectives, practices, and populations in gaming cultures.

Industry Reviews
"The Grounds of Gaming is a brilliantly inventive dive into how our social and technical infrastructures help us to understand the masculinities of the men who inhabit them. This is the rare book that dissects masculinity with a firm understanding of systemic oppression, while also approaching the topic with introspection, humility, humor, and compassion. Field defining. A must read!"-Aaron Trammell, author of The Privilege of Play "Nicholas Taylor's The Grounds of Gaming offers an unusually riveting account of how white masculinity gathers its power in the mundane architectures of everyday game play. In doing so, Taylor sets a new scene for feminist refusal by way of a feminist infrastructural strategy for both gaming and the study of games. Taylor has also provided a stunning example of an ethnography of space that will prove useful beyond media studies and game studies."-Sarah Sharma, author of In the Meantime: Temporality and Cultural Politics

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