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At a Glance
202 Pages
25.4 x 17.7 x 1.5
Paperback
RRP $67.99
$65.75
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Designing Museum Experiences is a "how-to" book for creating visitor-centered museums that emotionally and intellectually connect with museum visitors, stakeholders, and donors.
Museums are changing from static, monolithic, and encyclopedic institutions to institutions that are visitor-centric, with shared authority that allows museum and visitors to become co-creators in content creation. Museum content is also changing, from static content to dynamic, evolving content that is multi-cultural and transparent regarding the evolution of facts and histories, allowing multi-person interpretations of events.
Designing Museum Experiences leads readers through the methods and tools of the three stages of a museum visit (Pre-visit, In-Person Visit, and Post-visit), with a goal of motivating visitors to return and revisit the museum in the future. This museum visitation loop creates meaningful intellectual, emotional, and experiential value for the visitor.
Using the business-world-proven methodologies of user centered design, Museum Visitor Experience leads the reader through the process of creating value for the visitor. Providing consistent messaging at all touchpoints (website, social media, museum staff visitor services, museum signage, etc.) creates a trusted bond between visitor and museum. The tools used to increase understanding of and encourage empathy for the museum visitor, and understand visitor motivations include: Empathy Mapping, Personas, Audience segmentation, Visitor Journey Mapping, Service Design Blueprints, System Mapping, Content Mapping, Museum Context Mapping, Stakeholder Mapping, and the Visitor Value Proposition.
In the end, the reason for using the tools is to empower visitors and meet their emotional and intellectual needs, with the goal of creating a lifelong bond between museum and visitor. This is especially important as museums face a new post COVID-19 reality; only the most nimble, visitor-centered museums are likely to survive.
The companion website to Designing Museum Experiences features:
- Links to additional visitor-centered museum information
- Downloadable sample documents and templates
- Bibliography of sources for further reading
- Online glossary of museum visitor experience terms
- Daily checklists of "how-to" provide and receive visitor-centered experiences
- More than 50 associated Designing Museum Experiences documents
Industry Reviews
Designing Museum Experiences aims to shift our professional framework to consider the entire ecosystem of the visitor experience. It encourages museum staff to keep our relationship with visitors central to all our thinking in experience creation, and to me this is an essential mindset for all exhibition planners. The book also encourages planners to look broadly at the range of tools, across disciplines, that could be leveraged to help support the work of exhibition creation. I think that students, emergent museum professionals, startup museums, or those looking for ways to reinvigorate their practices and connect more deeply to their audiences may find this book a helpful introduction.
-- "Exhibition"Designing Museum Experiences combines thought provoking ideas on the future of museums with action-orientated advice based on Walhimer's decades of experience in the field. Essential reading for anyone working in museums.
--Jim Richardson, founder, MuseumNextDesigning Museum Experiences is what the museum field needs now more than ever. As global communities grapple with a plethora of disruptive issues, centering on meaningful visitor experiences is key to helping our communities navigate it all. Walhimer provides a well-researched, thoughtful, and accessible resource to transition museums (from the inside out) from object-centered organizations to people-centered ones with the same care, academic rigor, and discipline one should expect. With clear descriptions, frameworks, examples, references, and more, this text is well-suited for those working in the field (regardless of level), graduate students, and community planners. It is a must-have if the goal is to have a museum that truly matters for what it does- not what it has.
--Christy S. Coleman, American historian, executive director Jamestown-Yorktown Foundation, and former CEO of the American Civil War MuseumMark Walhimer has envisioned the museum of the future as a learning organization that is constantly adapting and changing to meet the needs of its community. The many ideas, tools, and strategies contained in these pages can help museums build more effective visitor-centered experiences and a more sustainable future.
--Charlie Walter, director, Mayborn Museum Complex, Baylor UniversityWith the rise of today's Experience Economy, museums now compete against all manner of new, engaging, and remarkable experiences. The bar has been raised, and Mark Walhimer shows you how to meet and exceed that bar in designing compelling -- and perhaps even transformative -- museum experiences. Pay attention to the techniques in this book and use the toolbox to, as Mark say, curate not only objects but experiences.
--B. Joseph Pine II, co-author, The Experience Economy: Competing for Customer Time, Attention, and MoneyDesigning Museum Experiences aims to shift our professional framework to consider the entire ecosystem of the visitor experience. It encourages museum staff to keep our relationship with visitors central to all our thinking in experience creation, and to me this is an essential mindset for all exhibition planners. The book also encourages planners to look broadly at the range of tools, across disciplines, that could be leveraged to help support the work of exhibition creation. I think that students, emergent museum professionals, startup museums, or those looking for ways to reinvigorate their practices and connect more deeply to their audiences may find this book a helpful introduction.
Designing Museum Experiences combines thought provoking ideas on the future of museums with action-orientated advice based on Walhimer's decades of experience in the field. Essential reading for anyone working in museums.
Designing Museum Experiences is what the museum field needs now more than ever. As global communities grapple with a plethora of disruptive issues, centering on meaningful visitor experiences is key to helping our communities navigate it all. Walhimer provides a well-researched, thoughtful, and accessible resource to transition museums (from the inside out) from object-centered organizations to people-centered ones with the same care, academic rigor, and discipline one should expect. With clear descriptions, frameworks, examples, references, and more, this text is well-suited for those working in the field (regardless of level), graduate students, and community planners. It is a must-have if the goal is to have a museum that truly matters for what it does- not what it has.
Mark Walhimer has envisioned the museum of the future as a learning organization that is constantly adapting and changing to meet the needs of its community. The many ideas, tools, and strategies contained in these pages can help museums build more effective visitor-centered experiences and a more sustainable future.
With the rise of today's Experience Economy, museums now compete against all manner of new, engaging, and remarkable experiences. The bar has been raised, and Mark Walhimer shows you how to meet and exceed that bar in designing compelling -- and perhaps even transformative -- museum experiences. Pay attention to the techniques in this book and use the toolbox to, as Mark say, curate not only objects but experiences.
ISBN: 9781538150474
ISBN-10: 1538150476
Published: 19th December 2021
Format: Paperback
Language: English
Number of Pages: 202
Audience: Professional and Scholarly
Publisher: ROWMAN & LITTLEFIELD
Country of Publication: GB
Dimensions (cm): 25.4 x 17.7 x 1.5
Weight (kg): 0.36
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