Few survive the cage. Fewer still live to face the whipping post. Of those who do, few are in a state to know what is happening to them.
One of those who does is ex-Legion Etrangere sergeant Sven Tveskoeg. As this stubborn, insubordinate son-of-a-bitch feels the first lash fall, he hears the desert tribes attack, and watches as they slaughter his comrades before they can execute him.
Rescued from certain death, Sven joins the tribes. Until his ruthless skills come to the attention of the Death's Head, the infamous elite special ops force. They want Sven to sort out a little 'local difficulty'. But it seems all is not as it should be. Sven feels he's a pawn in a deadly game, and pawns have an unfortunate habit of being sacrificed. But Death's Head Second Lieutenant Tveskoeg, Obsidian Cross 3rd Class, is nobody's sacrifice.
And even a pawn can checkmate a king...
About the Author
Smart, resourceful and discreet, David Gunn has undertaken assignments in Central America, the Middle East and Russia (among many other places). He is happiest when on the move and tends not to stay in one place for too long. He comes from a service family, has an impressive collection of edged weapons and sleeps with a shotgun under his bed. Death's Head is his first novel.
Industry Reviews
Further adventures - bloody warfare, loyalty tests, ethical dilemmas, the plight of innocent civilians - of ex-foreign legionary sergeant Sven Tveskoeg.Sven, now a decorated, elite Death's Head brigade lieutenant with his own squad, the Aux, receives new orders from his boss, General Indigo Jaxx: Emperor OctoV has seconded him to assist Paper Osamu, ambassador of the snobbish, highly advanced U/Free. In the blink of an eye, Sven and company are struggling to survive on a bleak, frigid chunk of rock, having been sabotaged before they could land, then assaulted by insensate savages. Naturally, when Sven finds the mission is nothing more than an elaborate test - one of his troopers lies dead - he kills the U/Free responsible. (Death, though, for the U/Free isn't permanent.) At last the real mission begins: Sven's group must recover a missing U/Free observer on a "deserted" ringworld - deserted, this is, except for enemy cyborg Enlightened, select troops and numerous hostile, savage or just plain terrified human survivors. Complicating matters, Sven must babysit and take orders from a teenaged colonel Jaxx's son. Worse, the Aux find themselves fighting not only the Enlightened and the savages but an entire regiment of Death's Head deserters.In the sardonically amusing first half, Sven's snarky smart gun, the SIG-37, provides plenty of verbal firepower; the second half, much darker and more ethically challenging, presents ugly truths that no Death's Head fan will want to miss. (Kirkus Reviews)