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Creativity, Technology, and Learning : Theory for Classroom Practice - Florence R. Sullivan

Creativity, Technology, and Learning

Theory for Classroom Practice

By: Florence R. Sullivan

Paperback | 22 February 2017 | Edition Number 1

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Creativity, Technology, and Learning provides a comprehensive introduction to the field of creativity theory and research and, in particular, to the role of digital learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, discovery learning, multimodal learning and project/problem based learning. Creativity is uniquely positioned througout the book as an integral aspect of the educational process but also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical aspects of creativity, Sullivan makes clear that creativity can be fostered across the curriculum through the use of digital learning technologies in design, personal expression and problem-solving activities. A companion website provides readers with access to additional readings, research projects, PowerPoint presentations, a glossary of terms, and video/web links.
Industry Reviews

This book provides a much needed and well-grounded perspective of what education in the 21st century can and should look like. Sullivan offers compelling evidence to academics and educators on how to think and teach about creativity and technology in classrooms.

-Yasmin Kafai, Professor, University of Pennsylvania and author of Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy

This ambitious and interdisciplinary book brings together pedagogical theory, semiotics, play, creativity, and philosophy. The goal is to develop a coherent understanding of how to best use technology to enhance creative learning. This valuable book helps educators understand how to align educational technology with theoretical and empirical research on creativity and learning.

-Dr. Keith Sawyer, Morgan Distinguished Professor in Educational Innovations, University of North Carolina at Chapel Hill

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