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The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and more--that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions.
Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.
Industry Reviews
| Preface | |
| Introduction | |
| Songs vs. Laws | |
| Limbic Perception | |
| The Limbic-Cortical Tangle | |
| Reevaluating Decision Making | |
| The ThinkingFeeling Axis | |
| Too Little Emotion Impairs Decision Making | |
| Tests of Thinking and Intelligence | |
| Affective Communication | |
| Example: The Effective and Affective Tutor | |
| Book Overview | |
| Envisioning Affective Computing | |
| Emotions Are Physical and Cognitive | |
| Physical vs. Cognitive | |
| The Wheelchair Scenario | |
| Terminology | |
| Physical Aspects of Emotion: Sentic Modulation | |
| Facial Expression | |
| Vocal Intonation | |
| Motor Forms of Expression | |
| Other Physiological Responses | |
| Complicating Conditions: Physical Aspects of Emotion | |
| "Person-independent" Emotion Recognition | |
| Studies out of the Laboratory | |
| Cognitive Aspects of Emotion | |
| Primary vs. Secondary Emotions | |
| Developing and Learning Emotions | |
| Complicating Conditions: Cognitive Aspects of Emotion | |
| Emotions and Creativity | |
| Emotions and Memory | |
| Intentional vs. Spontaneous Smiles | |
| Inducement of Emotion | |
| Summary | |
| Affective Computers | |
| Developing Emotions | |
| Computers that Recognize Emotions | |
| Evaluating Affect Recognition | |
| Differences in Human and Computer Recognition | |
| Affect Recognition, without other Affective Abilities? | |
| Summary of Criteria for Recognition | |
| Computers that Express Emotions | |
| Evaluating Affect Expression | |
| Differences in Human and Computer Expression | |
| Affect Expression, without other Affective Abilities? | |
| Summary of Criteria for Expression | |
| Computers that "Have" Emotions | |
| Emergent Emotions and Emotional Behavior | |
| Fast Primary Emotions | |
| Cognitively Generated Emotions | |
| Emotional Experience | |
| Body-Mind Interactions | |
| Evaluating Performance | |
| Summary of Components of an Emotion System | |
| Computers with Minds and Bodies | |
| Emotions and Consciousness | |
| Systems that have Emotional Intelligence | |
| Evaluating Emotional Intelligence | |
| Differences in Human and Computer Emotional Intelligence | |
| Example: Lottery Scenario | |
| Eeyond Emotional Intelligence | |
| A Note on Imitating vs. Duplicating | |
| Summary | |
| Applications of Affective Computing | |
| Affective Mirror | |
| Beyond Emoticons | |
| Text to Speech | |
| Helping Autistic People | |
| Consumer Feedback | |
| Points for Courage | |
| Emotions in Learning | |
| "No Pain, No Gain" | |
| Classroom Barometer | |
| Emotions on the Virtual Stage | |
| Music: Listening to What you Like | |
| "Fast Forward to the Interesting Part" | |
| Agents that Learn your Preferences | |
| Learning when to Interrupt | |
| Small Talk | |
| Animated Agent Faces | |
| The Audience Performance | |
| Film/Video | |
| Sensitive Toys | |
| Summary | |
| Potential Concerns | |
| Expectations in Interfaces | |
| Juvenile Beginnings | |
| Human Privacy | |
| Accuracy, Lie Detection, and Computer Objectivity | |
| Symmetry in Communication | |
| Centralized Recognition and Control | |
| Computers Acting Emotionally | |
| Who or What is Responsible? | |
| Computer Rights? | |
| Considerations for the Computer Designer | |
| Summary | |
| Building Affective Computing | |
| Affective Signals and Systems | |
| Modeling an Affective System | |
| A Signal Representation for Emotions and Moods | |
| Ringing a Bell | |
| Property of Response Decay | |
| Property of Repeated Strikes | |
| Property of Temperamental Influence | |
| Property of Linearity and Time-Invariance | |
| Property of Activation and Saturation | |
| Property of Cognitive and Physical Feedback | |
| Representing Mood | |
| Example: Rafe | |
| Summary of Properties | |
| Physiological Signals | |
| Summary | |
| Recognizing and Expressing Affect | |
| Key Issues for Characterizing Affective Patterns | |
| Basic Emotions and Discrete Categories | |
| Emotion Spaces and Continuous Dimensions | |
| Universal vs. Person-Specific | |
| Pure vs. Mixed | |
| Modeling Affective Patterns | |
| Recognizing and Synthesizing Facial Expressions | |
| Synthesizing and Recognizing Affective Vocal Intonation | |
| Combinations of Face and Voice | |
| Physiological Pattern Recognition | |
| Models for Affective Behavior | |
| Additional Models and Learning | |
| Summary | |
| Emotion Synthesis | |
| Emotion Synthesis via Cognitive Mechanisms | |
| The Ortony Clore Collins (OCC) Cognitive Model | |
| Poker-Playing Agents with Facial Expressions | |
| Emotions and Moods for Animated Characters | |
| Emotions in Social Relationships | |
| Roseman's Cognitive Appraisal Model | |
| Emotion Synthesis via Multiple Mechanisms | |
| Four Elicitors for Emotion Synthesis | |
| A Three-Layer Architecture | |
| Emotions, Hormones, and Homeostasis | |
| Synthesizing Emotion's Influences | |
| Realizing Multiple Concerns | |
| Emotions Influencing Learning and Behavior | |
| Affective Decision Making | |
| Emotions that Interact with Memory | |
| Emotion as an Umbrella | |
| Summary | |
| Affective Wearables | |
| Consumer Wearables | |
| Augmenting Human Memory | |
| Digital Disc Jockey | |
| Prototype of an Affective Wearable Computer | |
| Technology, Interface, and Human Factors Issues | |
| Out of the Lab and into the World | |
| Emotion Theory for Ambulatory People | |
| Anxiety on the Move | |
| Intimacy and Privacy | |
| Summary | |
| Summary | |
| Does it Have to Have "Emotions"? | |
| When Will we Have Affective Computing? | |
| Manifesto | |
| Summary | |
| Notes | |
| References | |
| Index | |
| Table of Contents provided by Publisher. All Rights Reserved. |
ISBN: 9780262661157
ISBN-10: 0262661152
Series: Mit Press
Published: 24th July 2000
Format: Paperback
Language: English
Number of Pages: 306
Audience: General Adult
For Ages: 18+ years old
Publisher: RANDOM HOUSE US
Country of Publication: US
Dimensions (cm): 0.1 x 0.1 x 0.1
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