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60 Ready-to-Use Coding Projects - Ellyssa Kroski

60 Ready-to-Use Coding Projects

By: Ellyssa Kroski (Editor)

Paperback | 15 November 2019

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The lessons of ALA's Libraries Ready to Code initiative are conclusive: your library can make a difference in developing computational thinking in children, teens, and even adults. And you don't even need to be a techie to make it happen; in fact, many activities in this new book from tech champion Kroski dispense with a screen altogether in favor of twister boards, masking tape grids, or bowling pins. Other activities are built around affordable software or tech toys like Scratch Jr., Scratch, Bee-Bot, or Code-a-Pillar. Organized by age group, and complete with step-by-step guidance on everything from learning outcomes to an estimated budget, projects include

  • teaching coding to preschoolers with beads, pipe cleaners, and elastic string;
  • choreographing music videos with Ozobots;
  • programming Mad Libs-style games using Python;
  • teaching algorithms with story mapping, pattern play, or mazes;
  • using Scratch for digital dress-up or meme remixes;
  • team-building and outreach with robots;
  • drop-in programs for exploration and unstructured play; and
  • teaching adults with Lynda.com or Meetup partners.

This book's structured presentation will help both school librarians and programming staff at public libraries quickly scan for projects that fit their needs.

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