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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Andrew Gahan

3ds Max Modeling for Games

Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

By: Andrew Gahan

eText | 17 January 2013 | Edition Number 2

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end

Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months

Completely updated gallery allows the reader to build on various models

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 27th July 2017

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

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