Get Free Shipping on orders over $89
3D Mesh Processing and Character Animation : With Examples Using Opengl, Openmesh and Assimp - Ramakrishnan Mukundan

3D Mesh Processing and Character Animation

With Examples Using Opengl, Openmesh and Assimp

By: Ramakrishnan Mukundan

Paperback | 16 March 2023

At a Glance

Paperback


$99.00

or 4 interest-free payments of $24.75 with

 or 

Ships in 5 to 7 business days

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.



The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 

More in Graphics Programming

Learning UML 2.0 : A Pragmatic Introduction to UML - Russell Miles

RRP $104.75

$83.80

20%
OFF
Curves and Surfaces for CAGD : A Practical Guide - Gerald Farin

RRP $210.95

$164.99

22%
OFF
The Book of WebGPU - Mahesh Venkitachalam

RRP $150.00

$113.99

24%
OFF
R Graphics Cookbook : Practical Recipes for Visualizing Data - Winston Chang
Mastering Perl/TK : Graphical User Interfaces in Perl - Steve Lidie
UML 2.0 in a Nutshell : A Desktop Quick Reference - Dan Pilone

RRP $76.00

$10.00

87%
OFF
Spatial Humanities : The Spatial Humanities - Erik M. Champion

RRP $66.00

$5.00

92%
OFF
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
Computer Graphics with OpenGL - Donald D. Hearn

RRP $286.95

$268.75

Make Amazing Games : Using Fusion 2.5 - Jason Darby

RRP $85.72

$73.99

14%
OFF
Rules of Play : Game Design Fundamentals - Eric Zimmerman

RRP $180.00

$134.75

25%
OFF