Get Free Shipping on orders over $79
Unity in Action - Joseph Hocking

Unity in Action

By: Joseph Hocking

Paperback | 3 March 2022 | Edition Number 3

At a Glance

Paperback


$129.99

or 4 interest-free payments of $32.50 with

 or 

Ships in 10 to 15 business days

This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.

In Unity in Action, Third Edition, you will learn how to:

    Create characters that run, jump, and bump into things
    Build 3D first-person shooters and third-person action games
    Construct 2D card games and side-scrolling platformers
    Script enemies with AI
    Improve game graphics by importing models and images
    Design an intuitive user interface for your games
    Play music and spatially-aware sound effects
    Connect your games to the internet for online play
    Deploy your games to desktop, mobile, and the web

Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.

Foreword by Jesse Schell.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the technology
Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.

About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.

What's inside

    Create characters that run, jump, and bump into things
    Script enemies with AI
    Play music and spatially-aware sound effects
    Deploy your games to desktop, mobile, and the web

About the reader
For programmers who know any object-oriented programming language. Examples are in C#.

About the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents
PART 1 FIRST STEPS
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
PART 2 GETTING COMFORTABLE
5 Building a Memory game using Unity’s 2D functionality
6 Creating a basic 2D platformer
7 Putting a GUI onto a game
8 Creating a third-person 3D game: Player movement and animation
9 Adding interactive devices and items within the game
PART 3 STRONG FINISH
10 Connecting your game to the internet
11 Playing audio: Sound effects and music
12 Putting the parts together into a complete game
13 Deploying your game to players’ devices
Industry Reviews

This is the best resource, bar none, for an introduction to Unity and fundamental game programming concepts.

Erik Hansson

This book is a wonderful introduction to Unity. I believe this book will be very useful to readers from a wide range of backgrounds. Everything is explained very well and is easy to read and understand.

Kent R. Spillner

This is a great introduction to Unity. I think it could even be used as the foundation for a high school or college course.

Robert Walsh

If you want to start building games as a hobby or a profession, this is a good place to start!

Bradley Irby

A great introduction to learning Game development with Unity and C#. The author steps you through all the elements of Unity so if you've never used Unity before, don't worry about it.

Owain Williams

If you already have some programming experience, this book on Unity can really help you connect into a new platform and enable you to create a game!

James Matlock

More in 2D Graphics & Games Programming

Computer Coding Games in Scratch for Kids : DK Help Your Kids With - Carol Vorderman
The Making of Prince of Persia : Journals 1985-1993 - Jordan Mechner
2D Graphics Programming for Games - John Pile, Jr.

RRP $139.00

$125.75

10%
OFF
Programming 2D Games - Charles Kelly

$323.75

2D Graphics Programming for Games - John Pile, Jr.

RRP $131.00

$118.99

Code the Classics Volume 1 - David Crookes

RRP $54.99

$48.75

11%
OFF
Code the Classics Volume 2 - Simon Brew

RRP $54.99

$53.99

Unity in Action - Joseph Hocking

$129.99