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Unity 5.x By Example : An example-based practical guide to get you up and running with Unity 5.x - Alan Thorn

Unity 5.x By Example

An example-based practical guide to get you up and running with Unity 5.x

By: Alan Thorn

eText | 23 March 2016 | Edition Number 1

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An example-based practical guide to get you up and running with Unity 5.x

Key Features

  • [*]The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
  • [*]Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
  • [*]Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book

Book Description

Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

What you will learn

  • [*] Understand core Unity concepts, such as game objects, components, and scenes
  • [*]Learn level design techniques for building immersive and interesting worlds
  • [*] Learn to make functional games with C# scripting
  • [*]Use the toolset creatively to build games of different themes and styles
  • [*]Learn to handle player controls and input functionality
  • [*]Dive into the process of working with terrains and world-creation tools
  • [*]Import custom content into Unity from third-party tools, such as Maya and Blender
  • [*]Get to grips with making both 2D and 3D games

Who this book is for

The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.

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