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Turtle Geometry : The Computer as a Medium for Exploring Mathematics - Harold Abelson

Turtle Geometry

The Computer as a Medium for Exploring Mathematics

By: Harold Abelson

Paperback | 9 July 1986

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"Turtle Geometry" presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Industry Reviews
"A college-level math text for serious mathematicians and fans of recreational mathematics. This book proves that turtle graphics is not just kid stuff." Popular Computing "Reading this book with the help of a good graphics computer system, you are sure to discover new and interesting math... an excellent textbook or self-study guide." W. Lloyd Milligan , Byte

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