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The Ultimate Guide to Informed Wearable Technology : A hands-on approach for creating wearables from prototype to purpose using Arduino systems - Christine Farion

The Ultimate Guide to Informed Wearable Technology

A hands-on approach for creating wearables from prototype to purpose using Arduino systems

By: Christine Farion

eText | 31 October 2022 | Edition Number 1

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Master wearable technology with over 50 activities using Arduino and ESP32 to build useful, stylish, and intelligent wearable devices and create interactive circuits that react to us and our environment

Key Features

  • Learn wearable technology and build electronic circuits with fun-to-do activities using Arduino
  • Get in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables
  • Apply a Design Innovation approach and best practices to address real world issues

Book Description

Wearable circuits add interaction and purpose to clothing and other wearable devices that are widely used in medical, social, safety, entertainment, and sports in recent times. For developing useful and impressive prototypes and wearables, you'll need to be skilled in designing electronic circuits and working with wearable technologies.

This book takes you through an interesting journey of wearable technology, starting from electronic circuits, materials, e-textile toolkits, to using Arduino that includes a variety of sensors, outputs, actuators and microcontrollers such as Gemma M0 and ESP32 and creating an advanced IoT project. You'll learn by doing and creating wearables with help of practical examples and exercises. You'll be able to create a hyper-body wearable and learn to solder and sew circuits. Lastly, you'll learn to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach.

After reading this book, you'll be able to design interactive prototypes, and sew, solder, and program your own Arduino-based wearable device with a purpose.

What you will learn

  • Construct sewable electronic circuits with conductive thread and materials
  • Discover the features of LilyPad, Gemma, Circuit Playground, and other boards
  • Use various components for listening, sensing actions, and visualizing outputs
  • Control ESP32 development boards for IoT exploration
  • Understand how to prototype to create interactive wearables
  • Get skilled in sewing and soldering sensors to Arduino-based circuits
  • Design and build a hyper-body wearable that senses and reacts
  • Master a Design Innovation approach for creating wearables with purpose

Who This Book Is For

The book is intended for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will be also useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology or fashion. Having a basic understanding of Arduino-based systems will help in following the contents of the book.

Table of Contents

  1. Introduction to the World of Wearables
  2. Learning to Build Electronic Sewable Circuits
  3. Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More
  4. Implementing Arduino code using Gemma M0 and Circuit Playground
  5. Working with Sensors: All about inputs!
  6. Exploring Reactions Through Outputs
  7. Moving Forward with Circuit Design using ESP32
  8. Learning How to Prototype and Make Electronics Wearable
  9. Designing and Prototyping Your Own Hyper-body System
  10. Soldering and Sewing to Complete Your Project
  11. Innovating with a Human Centered Design Process
  12. Designing for Forgetfulness: A Case Study of Message Bag
  13. Implementing the Best Solutions for Creating Your Own Wearable
  14. Delving into Best Practices and Future of Wearable Technology
  15. Appendix: Additional Information
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