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Software Development, Design, and Coding : With Patterns, Debugging, Unit Testing, and Refactoring - John F. Dooley

Software Development, Design, and Coding

With Patterns, Debugging, Unit Testing, and Refactoring

By: John F. Dooley, Vera A. Kazakova

eText | 27 June 2024 | Edition Number 3

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Learn the principles of good software design and then turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. This book is also about code construction — how to write great programs and make them work.

This new third edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. Extreme programming takes a backseat, making way for expanded coverage of the most crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. The authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. The Project Management Essentials chapter has been revamped and expanded to incorporate "SoftAware Development" to discuss the crucial interpersonal nature of joint software creation.

Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs.

You Will Learn

  • Modern agile methodologies
  • How to work on and with development teams
  • How to leverage the capabilities of modern computer systems with parallel programming
  • How to work with design patterns to exploit application development best practices
  • How to use modern tools for development, collaboration, and source code controls

Who This Book Is For

Early career software developers, or upper-level students in software engineering courses

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