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Realistic Asset Creation with Adobe Substance 3D : Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager - Zeeshan Jawed Shah

Realistic Asset Creation with Adobe Substance 3D

Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

By: Zeeshan Jawed Shah

eText | 30 November 2022 | Edition Number 1

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Gain extensive and practical knowledge about 3D design with Adobe Substance 3D and build a comprehensive portfolio of work

Key Features

  • Learn how to use Adobe Substance 3D in a short amount of time and with little prior knowledge
  • Get familiar with the practicalities easily through the interactive nature of the book
  • Give yourself a good chance of a career in 3D design with this comprehensive guide

Book Description

Adobe Substance 3D is a complete suite with everything artists need to create stunning 3D digital materials. It can be complex to use, though...thankfully, you've come to the right place for guidance!

With Realistic Asset Creation with Adobe Substance 3D, you get a practical guide that won't bombard you with reams of textual information. Instead, you get an interactive, project-based book that will give you a sound knowledge of Adobe Substance 3D and set you on the road to a career in 3D design. This comprehensive guide starts you off with the rudiments of Adobe Substance 3D Painter, giving you the skills to work with layers, masks, shelves, textures, and more. Then we move on to Adobe Substance 3D Designer; you'll become thoroughly acquainted with this node-based design tool as we progress through the book. The final section is devoted to Adobe Substance 3D Stager, allowing you to build complex 3D scenes and visualize your edits in real-time.

By the end of this book, you'll have a sound knowledge of Adobe Substance 3D and will have the skills to build a comprehensive portfolio of work, setting you up for a career in 3D design.

What you will learn

  • Assemble 3D scenes and set up assets, materials, lights, and cameras
  • Explore the innovative 3D assets library
  • Create realistic materials, textures, and filters
  • Digitize and enrich your 3D assets
  • Texture your 3D assets with advanced brushes and Smart Materials
  • Use and blend a variety of nodes in Adobe Substance 3D Designer
  • Create and export materials using Adobe Substance 3D Sampler

Who This Book Is For

This book is for game designers, 3D generalists, and design students. If you are looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little or none whatsoever 3D design knowledge. A little bit of understanding of the background history, functionality, and purpose of the Adobe Substance 3D package is pre-assumed but is not mandatory. But the reader must know how to work with Adobe Photoshop.

Table of Contents

  1. Getting Started with Adobe Substance 3D Painter
  2. Working with Assets in Adobe Substance 3D Painter
  3. Layers and Maps in Adobe Substance 3D Painter
  4. Working with Masks in Adobe Substance 3D Painter
  5. Advanced Tools in Adobe Substance 3D Painter
  6. Working with Materials, Smart Materials, and Rendering in Adobe Substance 3D Painter
  7. Getting Started with Adobe Substance 3D Designer
  8. Nodes in Adobe Substance 3D Designer
  9. Blending Modes in Adobe Substance 3D Designer
  10. Creating Television Shelf in Adobe Substance 3D Designer
  11. Adobe 3D Sampler in Glance
  12. Introduction to Adobe Substance 3D Stager
  13. Models and Materials inside Adobe Substance 3D Stager
  14. Cameras and Rendering inside Adobe Substance 3D Stager
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