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Polygon Computer Graphics : Exploring the Intersection of Polygon Computer Graphics and Computer Vision - Fouad Sabry

Polygon Computer Graphics

Exploring the Intersection of Polygon Computer Graphics and Computer Vision

By: Fouad Sabry

eBook | 14 May 2024

At a Glance

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What is Polygon Computer Graphics

Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Polygons are built up of vertices, and are typically used as triangles.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Polygon (computer graphics)

Chapter 2: Wire-frame model

Chapter 3: Gouraud shading

Chapter 4: Binary space partitioning

Chapter 5: Texture mapping

Chapter 6: Shading

Chapter 7: Polygon mesh

Chapter 8: Shader

Chapter 9: Level of detail (computer graphics)

Chapter 10: Graphics pipeline

(II) Answering the public top questions about polygon computer graphics.

(III) Real world examples for the usage of polygon computer graphics in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Polygon Computer Graphics.

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