
Moral Combat
Why the War on Violent Video Games Is Wrong
By: Patrick M. Markey, Christopher J. Ferguson
eBook | 21 March 2017 | Edition Number 1
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In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worldswith virtual guns in their hands.
In what sometimes seems like an increasingly violent world, it’s only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn’t supported by the evidence. In fact, unlike the video gametrained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What’s more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you’re not alonethe national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video gameseven the bloodiestcan have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.
Moral Combat is an irreverent and informative guide to the worriesand wondersof our violent virtual world.
In what sometimes seems like an increasingly violent world, it’s only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn’t supported by the evidence. In fact, unlike the video gametrained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What’s more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you’re not alonethe national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video gameseven the bloodiestcan have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.
Moral Combat is an irreverent and informative guide to the worriesand wondersof our violent virtual world.
Industry Reviews
"A remarkably smooth and fun read that blends anecdote and empirical data."
—American Journal of Play
"Moral Combat is more than a clever play on words or even a defense of an entire industry. It’s an important reminder of the difference between fearmongering nonsense and proper research and reflection."
—San Francisco Book Review
A fact-filled, persuasive, and witty debunking of the cyclical moral panic about video games.”
Steven Pinker, professor of psychology at Harvard University and author of How the Mind Works and The Better Angels of Our Nature
A groundbreaking and vitally important book. It gets under the hood of how games actually work on our brains, and in the process it tells us more than any number of sensational news articles. This should be required reading for anyone who loves games or who loves someone who loves games . . . which is to say, everyone.”
Greg Toppo, author of The Game Believes in You: How Digital Play Can Make Our Kids Smarter
As a filmmaker who's spent much of my career working on video game-related content, it's refreshing to finally see a book about games that gets it right.”
Jeremy Snead, founder of Mediajuice Studios and writer/director of Video Games: The Movie and Unlocked: The World of Games, Revealed
Even readers familiar with video game politics and history will find something to gasp about. And stressed parents may finally understand what their kids get out of those games, and how to manage them better.”
Cheryl K. Olson, ScD, coauthor of Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do and principal investigator for a major government-funded study of video games and youth
Gamers should buy this book for their parents, and parents should calm down teachers and pediatricians with a copy. Anyone interested in a great, skeptical takedown of bad science should get their own copy.”
James C. Coyne, professor emeritus of psychology and psychiatry at the University of Pennsylvania
This book delivers healthy doses of skepticism and scientific insights that broaden our understanding of 21st century play. From political horse-trading to weak science, this book is a must-read for anyone interested in video games.”
Andrew Przybylski, PhD, experimental psychology department research fellow at the University of Oxford
Steven Pinker, professor of psychology at Harvard University and author of How the Mind Works and The Better Angels of Our Nature
A groundbreaking and vitally important book. It gets under the hood of how games actually work on our brains, and in the process it tells us more than any number of sensational news articles. This should be required reading for anyone who loves games or who loves someone who loves games . . . which is to say, everyone.”
Greg Toppo, author of The Game Believes in You: How Digital Play Can Make Our Kids Smarter
As a filmmaker who's spent much of my career working on video game-related content, it's refreshing to finally see a book about games that gets it right.”
Jeremy Snead, founder of Mediajuice Studios and writer/director of Video Games: The Movie and Unlocked: The World of Games, Revealed
Even readers familiar with video game politics and history will find something to gasp about. And stressed parents may finally understand what their kids get out of those games, and how to manage them better.”
Cheryl K. Olson, ScD, coauthor of Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do and principal investigator for a major government-funded study of video games and youth
Gamers should buy this book for their parents, and parents should calm down teachers and pediatricians with a copy. Anyone interested in a great, skeptical takedown of bad science should get their own copy.”
James C. Coyne, professor emeritus of psychology and psychiatry at the University of Pennsylvania
This book delivers healthy doses of skepticism and scientific insights that broaden our understanding of 21st century play. From political horse-trading to weak science, this book is a must-read for anyone interested in video games.”
Andrew Przybylski, PhD, experimental psychology department research fellow at the University of Oxford
on
Level 1: A Brief History of Violent Video Games
Level 2: Teaching Us to Fear
Level 3: Science Wars
Level 4: The Grand Theft Fallacy
Level 5: The Big Lie about School Shootings
Level 6: Video Game Addiction
Level 7: Strong Morals and Fit Bodies
Level 8: Achievement Unlocked
Level 9: A Strategy Guide for Parents
About the Authors
Level 2: Teaching Us to Fear
Level 3: Science Wars
Level 4: The Grand Theft Fallacy
Level 5: The Big Lie about School Shootings
Level 6: Video Game Addiction
Level 7: Strong Morals and Fit Bodies
Level 8: Achievement Unlocked
Level 9: A Strategy Guide for Parents
About the Authors
ISBN: 9781942952992
ISBN-10: 1942952996
Published: 21st March 2017
Format: ePUB
Language: English
Number of Pages: 256
Audience: General Adult
Publisher: BenBella Books
Edition Number: 1
























