Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material
Key Features
- Produce rich motion graphics and interactive animations for multiple platforms
- Explore the key features and enhancements in the latest Adobe Animate release
- Take your Adobe Animate projects to the next level with creative workflows
Book Description
Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Animate to create immersive experiences by breaking through creative limitations across every medium
In the third edition, we begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animation with complex depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, generative art, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs
By the end of this book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices
What you will learn
- Gain a solid understanding of Adobe Animate foundations and new features
- Understand the nuances associated with publishing and exporting rich media content to various platforms
- Make use of advanced layering and rigging techniques to create engaging motion content
- Create dynamic motion using the camera and variable layer depth techniques
- Develop web-based games, generative art, virtual reality experiences, and multiplatform mobile applications
- Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials
Who This Book Is For
This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Table of Contents
- Exploring the Adobe Animate Ecosystem
- Creating and Animating Shapes
- Animate with Nested Symbols
- Enhancing Animations using Advanced Layer Effects
- Setting up Characters using Layer Parenting
- Physical Motion with Inverse Kinematics
- Creating and Manipulating Warped Objects
- Modern Rigging Techniques
- Making interactive art with creative coding techniques
- Developing Web-Based Games
- Producing Virtual Reality Content
- Building Apps for Desktop and Mobile
- Extending Adobe Animate