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Learning Android Game Development - Nikhil Malankar

Learning Android Game Development

By: Nikhil Malankar

Paperback | 30 May 2017

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Learn the art of making Android games and turn your game development dreams into reality About This Book * Leverage the latest features of Android N to create real-world 2D games * Architect a 2D game from scratch and level up your Android game development skill * Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For Creating games can be the most fun-filled way to learn a coding language or a platform. This book will take you on a fun-filled ride where you'll not only learn about the latest Android N SDK, but also how you can create highly interactive and interesting games with it. Focused on 2D game development, this book is an entry-level look at how to make games on the Android N platform. The book starts with the installation of Android studio and its components, and setting up ready for Android N. It teaches you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You will then explore various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like "Super Mario" and know how to convert your 2D games to 3D games. What you will learn * Understand the nuts and bolts of developing games for Android N * Linking interface to code through simple methods * Interact with images on screen and animate them * Set and save the game state and save high scores, hit points, and so on * Get a grasp of various collision techniques and implement bounding box technique * Convert your 2D games to 3D games In Detail Creating games can be the most fun-filled way to learn a coding language or a platform. This book will take you on a fun-filled ride where you'll not only learn about the latest Android N SDK, but also how you can create highly interactive and interesting games with it. Focused on 2D game development, this book is an entry-level look at how to make games on the Android N platform. The book starts with the installation of Android studio and its components, and setting up ready for Android N. It teaches you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You will then explore various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like "Super Mario" and know how to convert your 2D games to 3D games.

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