
Learning and Collaboration Technologies: Games and Virtual Environments for Learning
8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
By: Panayiotis Zaphiris (Editor), Andri Ioannou (Editor)
eText | 3 July 2021
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ISBN: 9783030779436
ISBN-10: 3030779432
Series: Springer Nature Proceedings Computer Science : Book 2
Published: 3rd July 2021
Format: ePUB
Language: English
Publisher: Springer Nature
Volume Number: 2
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This product is categorised by
- Non-FictionComputing & I.T.Operating Systems
- Non-FictionComputing & I.T.Computer ScienceHuman-Computer InteractionUser Interface Design & Usability
- Non-FictionComputing & I.T.DatabasesData Capture & Analysis
- Non-FictionComputing & I.T.Computer Networking & Communications
- Non-FictionEducationEducation Equipment & Technology
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesInternet Guides & Online Services
- Non-FictionComputing & I.T.Business Applications
- Non-FictionComputing & I.T.Computer Hardware
- Non-FictionBusiness & ManagementBusiness Aspects of E-Commerce
























