Get Free Shipping on orders over $79
Learn Python Programming with Manga : A Beginner's Guide - Masakazu Yanai

Learn Python Programming with Manga

A Beginner's Guide

By: Masakazu Yanai

eBook | 23 September 2025

At a Glance

eBook


$15.57

or 4 interest-free payments of $3.89 with

Instant Digital Delivery to your Kobo Reader App

# Learn Python the Fun and Easy Way - Through Manga!

This book provides a clear and engaging introduction to the Python programming language, all through the magic of manga-style storytelling.

With over 400 pages of content, this book offers a comprehensive foundation for mastering Python.

Starting from the very basics -- what is programming and how to install Python -- you'll be guided step-by-step through fundamental concepts and syntax, all explained in a friendly, accessible manner.

Perfect for beginners and those completely new to coding, this book makes learning Python enjoyable and approachable. Each concept is illustrated with colorful diagrams and helpful arrows to clearly demonstrate how programs work.

# How to Read This Book

- This book is in a manga (Japanese comic) style.

- The panels start from the top right.

- The panels proceed from right to left, and when moving to the next row, they proceed from right to left again.

The reading order of the panels on a page is as follows:

[2][1]

[4][3]

Before purchasing, you can check the contents with the preview feature.

# Features

- Visual Learning Made Simple: Understand Python easily through manga illustrations and diagrams.

- Step-by-Step Guidance: Clear explanations of concepts, highlighted with arrows and visuals.

- Beginner-Friendly: Designed for those new to programming, making coding enjoyable and stress-free.

# Table of Contents

## Chapter 1: Prologue

- 1-1: New Employee Training

## Chapter 2: Preparing the Basics

- 2-1: What is a Program?

- 2-2: Setting Up the Development Environment

- 2-3: Running a Simple Program

- 2-4: Future Direction

## Chapter 3: Learning the Fundamentals

- 3-1: Execution Order and Indentation

- 3-2: Comments

- 3-3: Elements of a Program 1

- 3-4: Functions

- 3-5: Values

- 3-6: Operators

- 3-7: Elements of a Program 2

- 3-8: Variables and Assignment

- 3-9: Importing

- 3-10: pip

- 3-11: Custom Modules

## Chapter 4: Data Types

- 4-1: Data Types

- 4-2: Integers and Floats

- 4-3: Text

- 4-4: Boolean Values and Comparison Operators

- 4-5: None

## Chapter 5: Data Types with Multiple Values

- 5-1: Lists

- 5-2: Converting Between Lists and Text

- 5-3: Tuples

- 5-4: Dictionaries

- 5-5: Sets

## Chapter 6: Conditional Statements

- 6-1: if Statements

- 6-2: if Statements 2

- 6-3: Multiple Comparisons

- 6-4: Various Comparisons

## Chapter 7: Looping Structures

- 7-1: while Loops

- 7-2: for Loops

- 7-3: The enumerate Function

- 7-4: The range Function

- 7-5: Using Dictionaries with Loops

- 7-6: Nested Lists and Loops

- 7-7: break and continue Statements

- 7-8: List Comprehensions

## Chapter 8: Creating Functions

- 8-1: Defining Functions

- 8-2: pass Statement

- 8-3: Default Values and Keyword Arguments

- 8-4: Unpacking and Variable-Length Arguments

- 8-5: Lambda Functions

## Chapter 9: Errors and Error Handling

- 9-1: Encountering Errors

- 9-2: Debugging by Reading Error Messages

- 9-3: Another Error Occurred

- 9-4: Error Handling

## Chapter 10: File Handling

- 10-1: CWD and Program Paths

- 10-2: Program Paths and Filenames

- 10-3: Path Manipulation

- 10-4: Reading Text Files

- 10-5: Writing Text Files

- 10-6: Reading and Writing CSV Files

- 10-7: Reading and Writing JSON Files

- 10-8: Listing Files

- 10-9: Copying and Deleting Files

## Chapter 11: Epilogue

- 11-1: Summary

- 11-2: Looking Ahead

- 11-3: Reporting to the CEO

on

More in Graphical & Digital Media Applications

Typography 34 - Type Directors Club

eBOOK

$25.99

Artificial Intelligence and Photography - Stuart Oring

eBOOK

On Designing Well - Pree Kolari

eBOOK

How a Game Lives - Jacob Geller

eBOOK

$12.99

Beryl - Joanna Quinn

eBOOK

eBook

$31.49