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Handbook of Computer Programming with Python - Dimitrios Xanthidis

Handbook of Computer Programming with Python

By: Dimitrios Xanthidis (Editor), Christos Manolas (Editor), Ourania K. Xanthidou (Editor), Han-I Wang (Editor)

Hardcover | 12 December 2022 | Edition Number 1

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"From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGLª: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach keyconcepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGLª Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGLª, as well as using WebGLª in orderto publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"--

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