Get Free Shipping on orders over $79
Games Programming - No Information Available

Games Programming

By: No Information Available

Paperback | 13 August 1984

At a Glance

Paperback


RRP $105.95

$93.75

12%OFF

or 4 interest-free payments of $23.44 with

 or 

Ships in 5 to 7 business days

Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.
Industry Reviews
"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin

More in Parallel Processing

Building Microservices : Designing Fine-Grained Systems 2nd Edition - Sam Newman
Deep Learning in Genome Mapping : Computation and Analysis - Soumya Ranjan Nayak
Effective Rust : 35 Specific Ways to Improve Your Rust Code - David Drysdale
Scaling Python with Dask : From Data Science to Machine Learning - Holden Karau
Rust Atomics and Locks : Low-Level Concurrency in Practice - Mara Bos
Production Kubernetes : Building Successful Application Platforms - Alex Brand
Observability Engineering : Achieving Production Excellence - Charity Majors