Get Free Shipping on orders over $79
Design Patterns : Elements of Reusable Object-Oriented Software (Adobe Reader) - Erich Gamma

Design Patterns

Elements of Reusable Object-Oriented Software (Adobe Reader)

By: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

eText | 31 October 1994 | Edition Number 1

At a Glance

eText


$66.95

or 4 interest-free payments of $16.74 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.



0201633612B07092001

on
Desktop
Tablet
Mobile

Other Editions and Formats

ePUB

Published: 31st October 1994

Instant online reading in your Booktopia eTextbook Library *

More in Computer Vision

Prevail - Dr. Noah Manyika

eBOOK

eBook

$10.99

Mastering Invideo AI - Robert Keyser

eBOOK

Mastering Chat GPT - Robert Keyser

eBOOK

A I(M) Here to Stay - Jonathon Wetzel

eBOOK

AI for You - Michael Martin

eBOOK

$15.99